- From: Elias Wald <notifications@github.com>
- Date: Tue, 02 Jul 2019 13:36:36 -0700
- To: w3c/pointerlock <pointerlock@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Tuesday, 2 July 2019 20:36:57 UTC
This API would be immensely useful for us. We need the ability to allow games to switch back and forth between raw (non-accelerated) input and desktop (accelerated) input as necessary, depending on the context of their game. Adding this option to the pointerlock API would unlock this use case! :) -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/pointerlock/issues/36#issuecomment-507835008
Received on Tuesday, 2 July 2019 20:36:57 UTC