- From: Nick Doty <notifications@github.com>
- Date: Sat, 09 Jun 2018 16:18:55 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Saturday, 9 June 2018 23:19:19 UTC
+1 for more explicitly scoping the user interaction necessary for making the presence of gamepads clear. Describing the level of user interaction, how long an interaction should count for presence of a gamepad, whether interaction on one gamepad implies presence of any other connected gamepads, whether the interaction is per origin, whether that interaction counts beyond that session -- all those seem to have some assumption by implementers/users that isn't clearly described in the spec. (Issue #71 is related.) I think another topic along the lines of the origin scope is whether the gamepads are intended to be made visible to embedded parties or only the top-level browsing context. I think users might be surprised (and the API would be much more likely to be used primarily for background tracking) if embedded iframes could also access the configuration of connected gamepads. That said, there might be larger embedded iframes that are the games themselves. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/72#issuecomment-396005639
Received on Saturday, 9 June 2018 23:19:19 UTC