- From: Ted Mielczarek <notifications@github.com>
- Date: Fri, 01 Jun 2018 08:40:39 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Friday, 1 June 2018 15:41:01 UTC
> Direct HID event mapping is not available on all platforms that support gamepads, and will not be. > > Let's not do this. I think it would be useful to have this for HID devices, but yes, not all gamepads are HID devices. Microsoft's XInput API and Apple's Game Controller framework both provide non-HID APIs to devices. For arbitrary HID devices though, it would be great for extensibility (so the spec doesn't have to cover every possible type of device input/sensor/output) as well as a way to ensure consistent behavior across implementations and operating systems--the same device descriptor should result in the same buttons/axes. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/56#issuecomment-393919964
Received on Friday, 1 June 2018 15:41:01 UTC