- From: Greggman <notifications@github.com>
- Date: Tue, 03 Jul 2018 21:03:00 -0700
- To: w3ctag/design-reviews <design-reviews@noreply.github.com>
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Received on Wednesday, 4 July 2018 04:04:13 UTC
Here's yet another use case that's not working
Lets say you'd prefer to run at a smooth fps below 60fps instead of a janky sometimes 60 and sometimes something slower
So you do something like
```
function loop(time) {
time *= 0.001;
const elapsed = time - then;
if (elapsed > 1 / 15) {
then = time;
render();
gl.commit();
}
requestAnimationFrame(loop);
}
requestAnimationFrame(loop);
```
http://jsfiddle.net/greggman/y36aujrf/
apparently this is not supposed to work?!??! It flickers like crazy in Chrome and the bug report response is "works at intended". Really?
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Received on Wednesday, 4 July 2018 04:04:13 UTC