- From: Greggman <notifications@github.com>
- Date: Tue, 03 Jul 2018 21:03:00 -0700
- To: w3ctag/design-reviews <design-reviews@noreply.github.com>
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Received on Wednesday, 4 July 2018 04:04:13 UTC
Here's yet another use case that's not working Lets say you'd prefer to run at a smooth fps below 60fps instead of a janky sometimes 60 and sometimes something slower So you do something like ``` function loop(time) { time *= 0.001; const elapsed = time - then; if (elapsed > 1 / 15) { then = time; render(); gl.commit(); } requestAnimationFrame(loop); } requestAnimationFrame(loop); ``` http://jsfiddle.net/greggman/y36aujrf/ apparently this is not supposed to work?!??! It flickers like crazy in Chrome and the bug report response is "works at intended". Really? -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3ctag/design-reviews/issues/141#issuecomment-402356777
Received on Wednesday, 4 July 2018 04:04:13 UTC