- From: Ted Mielczarek <notifications@github.com>
- Date: Thu, 04 Jan 2018 12:11:21 +0000 (UTC)
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 4 January 2018 12:11:44 UTC
> Could a model like https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/getCoalescedEvents help here? This sounds promising! Gamepad axis events are pretty similar to pointer move events: they're an analog input that can be highly variable (even if the user isn't touching an analog stick, it's likely to be changing just due to jitter). I suspect that for most gamepad usecases the API that users want is "what state on the gamepad has changed since the last time I looked?" For button presses it's important to have a record of *every* pressed/released event so that you don't miss quick button presses, but for axes you probably just want the current value, but you probably want to know if it has changed. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/4#issuecomment-355267301
Received on Thursday, 4 January 2018 12:11:44 UTC