- From: Florian Bösch <notifications@github.com>
- Date: Thu, 04 Jan 2018 02:39:38 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Thursday, 4 January 2018 10:40:22 UTC
On Thu, Jan 4, 2018 at 11:33 AM, Jake Archibald <notifications@github.com> wrote: > Not really, you get a list of events that were coalesced into that render > step event. If you don't call getCoalescedEvents, those additional events > are gone. If it behaved as you describe, it'd be a massive memory leak – > you'd quickly have millions of events buffered in memory that couldn't be > collected. > That's why these other eventing functions usually let you specify (or have an implicit) event buffer size. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/4#issuecomment-355250847
Received on Thursday, 4 January 2018 10:40:22 UTC