- From: Joe Pea <notifications@github.com>
- Date: Tue, 10 Oct 2017 03:10:47 +0000 (UTC)
- To: whatwg/dom <dom@noreply.github.com>
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Received on Tuesday, 10 October 2017 03:11:10 UTC
I forgot to add, `slotchange` events could be used, for example, to properly connect or disconnect Three.js `THREE.Object3D` instances from each other if those, for example, were used to render `<monster-character>`. Simply relying on `parentNode` or watching `children` with `MutationObserver` won't work, the scene won't be rendered correctly unless we consider the composed tree. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/whatwg/dom/issues/447#issuecomment-335347230
Received on Tuesday, 10 October 2017 03:11:10 UTC