Re: [w3c/manifest] Provide VR display mode (#583)

> This is an interesting question: currently, the VR context is a canvas that requests fullscreen, no? 

Actually, most sites upon entering VR do not request Fullscreen mode (nor Pointer Lock). They could, but it's not common practice in three.js or A-Frame WebVR sites.

> What would entering into a VR context mean for a regular web page?

In my opinion, I'd say the best parallel it playing a `<video>`. Entering/exiting VR mode is more based on sessions (à la the Presentation API and Chromecast).

Does that help? Let me know if there are other points I can help clarify. Thanks, @marcoscaceres and @delapuente!


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Received on Wednesday, 24 May 2017 04:55:05 UTC