- From: chris van wiemeersch <notifications@github.com>
- Date: Tue, 23 May 2017 21:54:32 -0700
- To: w3c/manifest <manifest@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Wednesday, 24 May 2017 04:55:05 UTC
> This is an interesting question: currently, the VR context is a canvas that requests fullscreen, no? Actually, most sites upon entering VR do not request Fullscreen mode (nor Pointer Lock). They could, but it's not common practice in three.js or A-Frame WebVR sites. > What would entering into a VR context mean for a regular web page? In my opinion, I'd say the best parallel it playing a `<video>`. Entering/exiting VR mode is more based on sessions (à la the Presentation API and Chromecast). Does that help? Let me know if there are other points I can help clarify. Thanks, @marcoscaceres and @delapuente! -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/manifest/issues/583#issuecomment-303617457
Received on Wednesday, 24 May 2017 04:55:05 UTC