- From: Arcadio Garcia Salvadores <notifications@github.com>
- Date: Sun, 19 Mar 2017 15:36:45 -0700
- To: w3c/manifest <manifest@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Sunday, 19 March 2017 22:37:16 UTC
I saw point 15 but I somehow missed point 15.1😅 That indeed covers my use case, thanks for your help! Instead of adding a configuration file, I was thinking about adding a single proprietary manifest member which has an object with all the configuration at its value (that way I would still keep the number of additional members at one), something like this: ``` { "name": "Pong", "scope": "gameFiles", "theme_color": "#4B5", "background_color": "#000", "icons": ... , "clockwork":{ "components": [ "components.js" ], "levels": [ "levels.xml" ], "spritesheets": [ "spritesheets.xml" ], "screenResolution": { "w": 320, "h": 200 }, "dependencies": { "keyboard": "1.0", "gamepad": "1.0", "pointBoxCollision2D": "1.0" }, "capabilities": [ "ClockworkRuntime" ], "enginefps": 60, "animationfps": 60 } } ``` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/manifest/issues/560#issuecomment-287653739
Received on Sunday, 19 March 2017 22:37:16 UTC