- From: Arcadio Garcia Salvadores <notifications@github.com>
- Date: Sun, 19 Mar 2017 15:18:33 -0700
- To: w3c/manifest <manifest@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
- Message-ID: <w3c/manifest/issues/560/287652523@github.com>
I'm sorry, I can't find any relevant example in the spec, do you mean [this one](http://www.w3.org/TR/appmanifest/#example-manifests)? (I only see the standard members defined in point 8). My extension points would be: - Frames per second (two different fields, one for the rendering and one for the game loop) - The screen resolution at which the game is rendered - Some string arrays indicating files that deserve special treatment (level files, game code files, spritesheet files). - A capabilities member to specify which features of the engine does the game use - A dependencies member to specify which external modules does the game use so ideally the manifest would end up looking something like this: ``` { "name": "Pong", "scope": "gameFiles", "components": [ "components.js" ], "levels": [ "levels.xml" ], "spritesheets": [ "spritesheets.xml" ], "screenResolution": { "w": 320, "h": 200 }, "dependencies": { "keyboard": "1.0", "gamepad": "1.0", "pointBoxCollision2D": "1.0" }, "capabilities": [ "ClockworkRuntime" ], "themeColor": "#4B5", "backgroundColor": "#000", "tileIcon": "tileIcon.png", "enginefps": 60, "animationfps": 60 } ``` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/manifest/issues/560#issuecomment-287652523
Received on Sunday, 19 March 2017 22:19:23 UTC