- From: Kris Reeves <notifications@github.com>
- Date: Mon, 17 Jul 2017 00:00:38 +0000 (UTC)
- To: w3c/ServiceWorker <ServiceWorker@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 17 July 2017 00:01:07 UTC
WebSockets provide a reasonably low-latency persistent channel for things like games. I was looking into whether and how Service Workers could be utilized to allow a user to load (offline and/or quickly) an in-progress game from the last-known state, while still allowing low-latency updates when the network is available. It sounds like Service Workers may not be suitable for this use, if they are expected to be short-lived. It does however seem desirable to allow low-latency asynchronous messaging when it's available, and otherwise fall back to last-known state. This seems relevant to the conversation here, then; I'm wondering if there is some combination of proposals that could replace WebSocket's persistence and latency in this context? I'm not sure I am grokking such an option from the comments here... -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/ServiceWorker/issues/947#issuecomment-315647524
Received on Monday, 17 July 2017 00:01:07 UTC