- From: Christian Hoene <notifications@github.com>
- Date: Mon, 09 Jan 2017 10:13:24 -0800
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc: Subscribed <subscribed@noreply.github.com>
Received on Monday, 9 January 2017 18:13:55 UTC
Most gamepads use the HID protocol to communicate with the computer, either via USB or Bluetooth. In general, the [document ]( http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) specifies on how to support a HID Gamepad. In practise, the support of operating system is much more limited (e.g. http://electronics.stackexchange.com/questions/141883/composite-hid-gamepad-descriptor-works-on-windows-but-not-on-linux) For the new gamepad extensions, sensor data be transmitted using the "HID Sensor Usage Tables". http://www.usb.org/developers/hidpage/HUTRR39b.pdf But then again, it is not clear on how HID related to the gamepad extension API. I would suggest to define a proper mapping fom HID to W3C - other, I guess, we will get a mess. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/issues/56
Received on Monday, 9 January 2017 18:13:55 UTC