- From: Brandon Jones <notifications@github.com>
- Date: Thu, 15 Sep 2016 18:08:25 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
Received on Friday, 16 September 2016 01:08:53 UTC
I think I'm pretty good with that. Can we perhaps even further scaled back for the immediate moment and start with just: ``` javascript enum GamepadHapticActuatorType { "vibration", }; interface GamepadHapticActuator { readonly attribute GamepadHapticActuatorType type; Promise<void> pulse(double value, double duration); }; ``` And work up from there? I like the buffered playback idea but it's a fair amount of extra complexity and probably warrants further discussion. In the meantime I'd really *really* like to get this spec published and linkable quickly. Fortunately the way you have the API segmented means that it can be added in later without any compatibility issues. -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/32#issuecomment-247495678
Received on Friday, 16 September 2016 01:08:53 UTC