- From: Kearwood Gilbert <notifications@github.com>
- Date: Wed, 14 Sep 2016 14:59:07 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
Received on Wednesday, 14 September 2016 21:59:36 UTC
I would like your opinion on this syntax: gamepad.HapticEffect([0, 1], [1.0, 0.5, 0, 1.0], [1.0, 0.5, 1.0, 1.0], [300.0, 500.0, 1000.0, 200.0]); # First array is list of haptics # Second array is list of "values" for haptic[0] # Third array is list of "values" for haptic[1] # Fourth array is duration between samples, shared between all haptic motors in the effect gamepad.HapticEffectCompleted(function() { ..... }); # When the haptic effect has completed, the callback function is triggered gamepad.HapticEffect([0, 1], [0.0, 0.0], [0.0]); # Triggering a new haptic effect cancels the last if still playing. # This haptic effect effectively sets haptic[0] and haptic[1] values to 0, stopping any effects. Alternately, would a dictionary with named members be better for the parameters? -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/32#issuecomment-247169142
Received on Wednesday, 14 September 2016 21:59:36 UTC