- From: Kearwood Gilbert <notifications@github.com>
- Date: Wed, 14 Sep 2016 14:59:07 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
Received on Wednesday, 14 September 2016 21:59:36 UTC
I would like your opinion on this syntax:
gamepad.HapticEffect([0, 1], [1.0, 0.5, 0, 1.0], [1.0, 0.5, 1.0, 1.0], [300.0, 500.0, 1000.0, 200.0]);
# First array is list of haptics
# Second array is list of "values" for haptic[0]
# Third array is list of "values" for haptic[1]
# Fourth array is duration between samples, shared between all haptic motors in the effect
gamepad.HapticEffectCompleted(function() { ..... });
# When the haptic effect has completed, the callback function is triggered
gamepad.HapticEffect([0, 1], [0.0, 0.0], [0.0]);
# Triggering a new haptic effect cancels the last if still playing.
# This haptic effect effectively sets haptic[0] and haptic[1] values to 0, stopping any effects.
Alternately, would a dictionary with named members be better for the parameters?
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Received on Wednesday, 14 September 2016 21:59:36 UTC