- From: chris van wiemeersch <notifications@github.com>
- Date: Mon, 12 Sep 2016 21:12:43 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
Received on Tuesday, 13 September 2016 04:13:15 UTC
> + interface GamepadHaptic {
> + boolean vibrate(double intensity, double duration);
> + };
> + </pre>
> +
> + <dl data-dfn-for="GamepadHaptic">
> + <dt><dfn data-lt="vibrate()">vibrate</dfn></dt>
> + <dd>
> + The <code>vibrate()</code> method engages the haptic
> + feedback motor for <var>duration</var> milliseconds.
> +
> + If the haptic feedback motor is capable of modulating the intensity of it's
> + feedback, it should scale it's output by <var>intensity</var>,
> + clamped to a [0, 1] range with 0 being no output and 1 being full
> + output. If the haptic feedback motor is not capable of modulating the
> + intensity of it's feedback it should provide it's default output if any
comma after `feedback`
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Received on Tuesday, 13 September 2016 04:13:15 UTC