- From: chris van wiemeersch <notifications@github.com>
- Date: Mon, 12 Sep 2016 21:12:43 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
Received on Tuesday, 13 September 2016 04:13:15 UTC
> + interface GamepadHaptic { > + boolean vibrate(double intensity, double duration); > + }; > + </pre> > + > + <dl data-dfn-for="GamepadHaptic"> > + <dt><dfn data-lt="vibrate()">vibrate</dfn></dt> > + <dd> > + The <code>vibrate()</code> method engages the haptic > + feedback motor for <var>duration</var> milliseconds. > + > + If the haptic feedback motor is capable of modulating the intensity of it's > + feedback, it should scale it's output by <var>intensity</var>, > + clamped to a [0, 1] range with 0 being no output and 1 being full > + output. If the haptic feedback motor is not capable of modulating the > + intensity of it's feedback it should provide it's default output if any comma after `feedback` -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/32/files/6a7bdfaf492c994ce9c77771c52672387ced6b46#r78494215
Received on Tuesday, 13 September 2016 04:13:15 UTC