- From: Andrea Giammarchi <notifications@github.com>
- Date: Mon, 21 Nov 2016 02:21:18 -0800
- To: w3c/webcomponents <webcomponents@noreply.github.com>
Received on Monday, 21 November 2016 10:21:59 UTC
WebGL fragment and vertex examples: **trusted sources** https://www.html5rocks.com/en/tutorials/webgl/webgl_fundamentals/ https://www.khronos.org/webgl/wiki/Tutorial **how users do that anyway** https://github.com/mrdoob/three.js/issues/283 http://stackoverflow.com/questions/4878145/javascript-and-webgl-external-scripts https://blog.mayflower.de/4584-Playing-around-with-pixel-shaders-in-WebGL.html Can they do it differently? Yes. Will they? Probably no, they don't care, `script` works already like a charm. What would `is` solve for them? It'd be a better way to bootstrap shaders without needing to pollute the global context with unique IDs all over. Does it mean we probably just need a native mechanism to bootstrap once some native element on the DOM? Most likely, and coincidentally, `is` does that **too**. Best Regards -- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/webcomponents/issues/509#issuecomment-261898480
Received on Monday, 21 November 2016 10:21:59 UTC