Re: [w3c/gamepad] Arbitrary buffering of API calls is causing issues (#46)

I'm not really sure how we solve this with XInput, to be honest, since it doesn't provide a notification API. I don't think any browser is going to make `getGamepads()` call directly into XInput, since it's likely to be executing in a sandboxed content process. For other sources of input we generally get notified on new data, so adding events to the spec would fix this use case.

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Received on Thursday, 3 November 2016 12:22:04 UTC