- From: Hayato Ito <notifications@github.com>
- Date: Mon, 14 Mar 2016 01:23:29 -0700
- To: w3c/webcomponents <webcomponents@noreply.github.com>
Received on Monday, 14 March 2016 08:23:59 UTC
My preference is: - Strongly preferred: **Option D** (or **E**) - Blink can live in a world: **Option A** or **Option B**. I prefer **Option A** to **Option B**, though **Option A** would cause the Blink in trouble due to the backward incompatibility risk. - I object to **Option C** strongly. @foolip, I am curious how you can evaluate each cons in **Option A** - **Option D**? I understand that you think the cons of **Option D** is not ignorable, but could you explain why cons of *Option D* is much bigger than the cons of other options? Whether using `FrozenArray` or not does not sound important to me here. An engine can optimize the timing of creation of an internal array of C++, or re-using an internal array, without any spec support, as I actually did it in Blink. --- Reply to this email directly or view it on GitHub: https://github.com/w3c/webcomponents/issues/428#issuecomment-196197721
Received on Monday, 14 March 2016 08:23:59 UTC