- From: Ted Mielczarek <notifications@github.com>
- Date: Fri, 08 Jul 2016 05:19:52 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
- Cc:
- Message-ID: <w3c/gamepad/pull/26/c231345506@github.com>
I don't know about touchpads in general--I think your proposal to use a pair of axes for single-touch touchpads is probably okay enough, and maybe if it proves to be insufficient we could spec something more complicated based on PointerEvents in the future. I think the `touched` property is reasonable, modulo my additional proposal in the previous comment. Without entirely wrangling it into spec-language, something like: * If the button is capable of detecting touch, `touched` should be true if the button is currently touched and false if the button is not currently touched. * If the button is not capable of detecting touch but has an analog value associated with it (e.g. it is a trigger), `touched` should be true if the analog value is greater than zero, and false if the analog value is zero. * If the button is not capable of detecting touch and is a simple digital button, `touched` should mirror the value of `pressed` for the button. should work and provide useful values for all controllers. Does that sound sensible? --- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/26#issuecomment-231345506
Received on Friday, 8 July 2016 12:20:38 UTC