- From: Kearwood Gilbert <notifications@github.com>
- Date: Tue, 02 Aug 2016 09:36:38 -0700
- To: w3c/gamepad <gamepad@noreply.github.com>
Received on Tuesday, 2 August 2016 16:43:37 UTC
Regarding Geometry API, ideally the WebVR API and GamePad API could be consistent. The Geometry API was simply not ready yet when WebVR was first implemented and does not yet include quaternions. Note that many the members of poses are likely to be concatenated into a large array in game engine code to be processed en-masse in a simd-like manner and then uploaded in this form to the GPU. Perhaps float32array (or any object that can return its members as an array) would add some convenience when implementing this pattern. --- You are receiving this because you are subscribed to this thread. Reply to this email directly or view it on GitHub: https://github.com/w3c/gamepad/pull/25#issuecomment-236963001
Received on Tuesday, 2 August 2016 16:43:37 UTC