- From: Gary Kacmarcik <notifications@github.com>
- Date: Tue, 06 Oct 2015 15:51:04 -0700
- To: w3c/uievents <uievents@noreply.github.com>
Received on Tuesday, 6 October 2015 22:51:58 UTC
Copied from W3C Bugzilla: https://www.w3.org/Bugs/Public/show_bug.cgi?id=22891 ##### Sangwhan Moon 2013-08-06 14:32:03 UTC The standard currently does not provide a reliable way to determine multiple users inputting with multiple devices, as all the pointers will be generated in one flat queue with no mechanism to differentiate the source. As a directly affected use case, gaming consoles will not be able to make use of pointer events without proprietary hacks or extensions. ##### Comment 1 Arthur Barstow 2013-09-10 16:58:45 UTC The Pointer Events WG discussed this bug on 10-Sep-2013 and the minutes from that discussion are <http://www.w3.org/2013/09/10-pointerevents-minutes.html#item05>. ##### Comment 2 Arthur Barstow 2013-09-11 11:08:25 UTC Moving this to WebApps' UI Events spec per resolution of the Pointer Events WG (PEWG) on 10-Sep-2013 (URI below). SeeAlso: PEWG's UCs and requirements doc <http://www.w3.org/wiki/PointerEvents/UseCasesAndRequirements> --- Reply to this email directly or view it on GitHub: https://github.com/w3c/uievents/issues/16
Received on Tuesday, 6 October 2015 22:51:58 UTC