- From: Loren Brichter <notifications@github.com>
- Date: Wed, 18 Nov 2015 05:23:49 -0800
- To: w3c/uievents <uievents@noreply.github.com>
- Message-ID: <w3c/uievents/issues/58/157711778@github.com>
On second thought, I'm not sure this is sufficient. I'm thinking through the case where the user is two-finger scrolling on a trackpad and you need to determine the moment that they lift their fingers (could be interpreted as "letting go" of something on-screen). Out of band 'gesture-phase' events might be a more flexible solution. The idea would be that scroll events could be "bracketed" by other gesture events which you could subscribe to (or completely ignore). iOS already fires 'gesture[start/change/end]', not sure if it's smart to overload those or invent something new. element.addEventListener('scrollinggesturesomething', e => ...); element.addEventListener('wheel', e => ...); The event sequence for a scroll-plus-throw might look something like: scrolling-gesture-begin wheel event 1 wheel event 2 wheel event 3 scrolling-gesture-end scrolling-inertia-begin wheel event 4 wheel event 5 wheel event 6 scrolling-inertia-end And the event sequence for a scroll-then-stop-then-lift (zero velocity fingers at the end of the gesture) scrolling-gesture-begin wheel event 1 wheel event 2 wheel event 3 scrolling-gesture-end (It is important to see that 'scrolling-gesture-end' so the application knows when it can update it's internal physics state). Applications can determine the previously proposed 'isInertialScrolling' by checking if wheel events are inside the inertial bracket. --- Reply to this email directly or view it on GitHub: https://github.com/w3c/uievents/issues/58#issuecomment-157711778
Received on Wednesday, 18 November 2015 13:24:39 UTC