- From: <bugzilla@jessica.w3.org>
- Date: Wed, 07 May 2014 03:17:58 +0000
- To: public-webapps-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=25343 --- Comment #10 from Arun <arun@mozilla.com> --- (In reply to Simon Pieters from comment #8) > (In reply to Arun from comment #6) > > I'd like other use cases, too, but I think it's useful to have. > > In the game scenario with textures, the use case is adequately handled by > losing the reference to the blob, as Glenn pointed out. Yes, a "workaround" to my example using null/losing references is possible. But losing the reference is *semantically different* than closing a Blob. Losing a reference makes slice() calls fail by definition, but closing a Blob means you can still slice() it, and even coin a Blob URL on it (but that Blob URL will return a network error). > > Are there other use cases? So, this could be the rub. As Glenn points out, this is definitely a "it seems like a good idea" situation (over IRC). Developers *should* be able to tell why certain operations fail. I feel like there are other use cases, since I feel strongly that we should allow developers to test for closed Blobs. I agree with backing this out if we do an inadequate job of proving my point, though. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Wednesday, 7 May 2014 03:18:00 UTC