- From: <bugzilla@jessica.w3.org>
- Date: Thu, 18 Dec 2014 15:06:14 +0000
- To: public-webapps-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=26181 --- Comment #34 from Ted Mielczarek [:ted] <ted@mielczarek.org> --- (In reply to Philip Jägenstedt from comment #32) > Why not: > > function onconnected(e) { > player.gamepad = e.gamepad; > } > > And then just use that until the gamepaddisconnected fires or > player.gamepad.connected is false? Getting the gamepad via getGamepads() on > each input event or animation frame will generate a lot of garbage since a > new Array is returned each time. Congratulations, you found the other big spec bug I need to fix: bug 21434. -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Thursday, 18 December 2014 15:06:16 UTC