- From: <bugzilla@jessica.w3.org>
- Date: Mon, 25 Mar 2013 12:51:48 +0000
- To: public-webapps-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=21388 Bug ID: 21388 Summary: handling of analog vs. digital buttons Classification: Unclassified Product: WebAppsWG Version: unspecified Hardware: All OS: All Status: NEW Severity: normal Priority: P2 Component: Gamepad Assignee: ted@mielczarek.org Reporter: ted@mielczarek.org QA Contact: public-webapps-bugzilla@w3.org CC: mike@w3.org, public-webapps@w3.org, scott.w3bugzilla@h4ck3r.net Currently the spec represents buttons as an array of double values, to handle analog buttons (like the trigger buttons on most modern gamepads). However, I'm starting to think this might not be sufficient. The Playstation 3 controller, for example, has pressure-sensitive buttons which provide both a digital (pressed/not pressed) and an analog (how hard is it being pressed) value. It seems like it would be unfortunate to lose part of that data. Should we spec button values to include both a boolean and a double value? -- You are receiving this mail because: You are the QA Contact for the bug.
Received on Monday, 25 March 2013 12:51:51 UTC