- From: <bugzilla@jessica.w3.org>
- Date: Mon, 25 Mar 2013 12:17:01 +0000
- To: public-webapps-bugzilla@w3.org
https://www.w3.org/Bugs/Public/show_bug.cgi?id=21386
Bug ID: 21386
Summary: Should specify how to present d-pads/triggers as
buttons
Classification: Unclassified
Product: WebAppsWG
Version: unspecified
Hardware: All
OS: All
Status: NEW
Severity: normal
Priority: P2
Component: Gamepad
Assignee: ted@mielczarek.org
Reporter: ted@mielczarek.org
QA Contact: public-webapps-bugzilla@w3.org
CC: mike@w3.org, public-webapps@w3.org,
scott.w3bugzilla@h4ck3r.net
Currently the spec requires implementations to express the set of controls on a
controller in two arrays: buttons and axes. All of the platform APIs I've used
expose a set of buttons and a set of axes, so this makes sense. However, there
are also frequently some controls that aren't exposed as either of those, so
some internal mapping is required. For example, d-pads are frequently exposed
as a "POV hat" (since the USB HID was written in the days of actual
flight-stick like joysticks).
I think we need to have some spec text that speaks to how to put these controls
into the list of buttons/axes so that the list of controls are consistent
across browsers (at least for the same OS+driver combination).
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Received on Monday, 25 March 2013 12:17:03 UTC