- From: James Robinson <jamesr@google.com>
- Date: Wed, 21 Aug 2013 16:25:47 -0700
- To: Mark Rejhon <mark@blurbusters.com>
- Cc: public-web-perf <public-web-perf@w3.org>
- Message-ID: <CAD73mdJ6LdcWXc=_fG4Zt7vDqKLkrJuJhO4OSJOP+cZrQLw6QQ@mail.gmail.com>
On Wed, Aug 21, 2013 at 4:16 PM, Mark Rejhon <mark@blurbusters.com> wrote: > On Wed, Aug 21, 2013 at 7:04 PM, Mark Rejhon <mark@blurbusters.com> wrote: > >> Frame rate caps hurt the usability of web browsers on 120Hz monitors, as >> shown by an exact framerate cap found in one browser during my testing. >> Fortunately, most web browsers are do not have caps and are compliant with >> this proposed change. Since one browser was found to have arbitrary frame >> rate cap, we would like to improve web standardization by proposing an >> addendum to the end of Section 5 of >> http://www.w3.org/TR/animation-timing/ as follows: >> >> *CHANGE:* >> *>>"The expectation is that the user agent will run tasks from the >> animation task source at at a regular interval matching the display's >> refresh rate. Running tasks at a lower rate can result in animations not >> appearing smooth. Running tasks at a higher rate can cause extra >> computation to occur without a user-visible benefit." >> * >> * >> * >> *INTO:* >> *>>"The expectation is that the user agent will run tasks from the >> animation task source at at a regular interval matching the display's >> refresh rate, including higher refresh rates. Running tasks at a lower rate >> can result in animations not appearing smooth. Running tasks at a higher >> rate can cause extra computation to occur without a user-visible benefit. >> * >> * >> * >> *When doing regular intervals matching the display's refresh rate, an >> arbitrary frame rate cap must not be implemented, above and beyond the >> processing model described above. Given a sufficiently fast system with low >> CPU utilization, full framerate animations in foreground shall not be >> artificially governed by an unmodifiable frame rate cap value."* >> > >> Most web browser vendors already fall in line with this new >> recommendation change. >> - 4 out of 5 browsers already do 120fps@120Hz, except IE. >> > > If the wording is not acceptable, here's a proposed alternate wording: > > *INTO:* > *>>"The expectation is that the user agent will run tasks from the > animation task source at at a regular interval matching the display's > refresh rate, including higher refresh rates. Running tasks at a lower rate > can result in animations not appearing smooth. Running tasks at a higher > rate can cause extra computation to occur without a user-visible benefit. > * > * > * > *For user agents that choose to do regular intervals typically matching > the display's refresh rate, an arbitrary frame rate cap must not be > implemented, above and beyond the processing model described in this > document. Given a sufficiently fast system with low CPU utilization, full > framerate animations in foreground shall not be artificially governed by an > unmodifiable frame rate cap value."* > * > * > That way, this this leaves the door open to simple agents that decide to > always only do 60fps rAF(). > This is only for user agents that are able to synchronize to the monitor > refresh rate. > (i.e. user agents that can synchronize to refresh rate, shouldn't > arbitrarily limit itself above a specific refresh rate.) > It sounds like you are describing a quality of implementation issue, not a spec issue. Please report the bug to the vendor of the buggy implementation. Your proposed text has no normative requirement changes (i.e. no MUST statements) and isn't a statement of conformance, so I do not think it would be beneficial. Text in a spec cannot fix bugs in implementations. - James
Received on Wednesday, 21 August 2013 23:26:15 UTC