- From: Paul Bakaus <pbakaus@zynga.com>
- Date: Wed, 15 Jun 2011 07:13:26 -0700
- To: Sigbjørn Vik <sigbjorn@opera.com>, "public-web-perf@w3.org" <public-web-perf@w3.org>, Andrew Dupont <w3@andrewdupont.net>
Am 15.06.11 15:12 schrieb "Sigbjørn Vik" unter <sigbjorn@opera.com>:
>On Tue, 14 Jun 2011 23:05:30 +0200, Andrew Dupont <w3@andrewdupont.net>
>wrote:
>
>> Mine was one of the aforementioned TXJS talks, so Kyle asked me to
>>weigh
>> in.
>>
>> Let's imagine that there exists a set of animations that are only worth
>>
>> doing if you can be _somewhat_ sure they'll render at a certain frame
>> rate. On mobile devices, most animations fall into this category. If
>>I'm
>> writing a web app that will only be consumed in MobileSafari, I know I
>> can transition/animate "opacity" and "transform" and know they'll
>> animate smoothly. But if my app will also be consumed by Android
>> devices, I'm stuck; a few such devices support hardware acceleration,
>> but most don't. On devices that lack support, I'd rather skip the
>> animation altogether, because an animation running at 4 fps is worse
>> than no animation at all.
>
>Opera experimented with some related technology some time ago, see
>http://dev.opera.com/articles/view/presto-2-2-and-opera-10-a-first-look/#f
>ps.
>Those demos still work in Opera 11.
>
>That gave the developer currentFPS and targetFPS properties to play with.
>
>A similar setup could be included in e.g. CSS, imagine the following:
>
>@media (min-fps:30) {
> body { transition-property: opacity; transition-duration: 2s; }
>}
>
>Of course, a currentFPS property could additionally be added to the
>RequestAnimationFrame specification.
I love that. This would be a serious win if implemented across the board.
>
>--
>Sigbjørn Vik
>Quality Assurance
>Opera Software
>
Received on Wednesday, 15 June 2011 14:13:57 UTC