- From: Marcos Caceres <w3c@marcosc.com>
- Date: Thu, 13 Mar 2014 11:54:12 -0400
- To: "public-webpayments@w3.org" <public-webpayments@w3.org>, Natasha Rooney <nrooney@gsma.com>, W3C Payments Workshop PC <group-payment-workshop-pc@w3.org>, W3C Webmob Public <public-web-mobile@w3.org>, David Newton <david@davidnewton.ca>
On March 13, 2014 at 8:07:08 AM, Natasha Rooney (nrooney@gsma.com) wrote: > Hi all! > > The web payments use cases work conducted by the Payments CG has been pulled into the "Payments > Use Cases" Github Repo. > > https://github.com/w3c-webmob/payments-use-cases > > There are some bits and pieces of information missing, we would appreciate if you could > take a look and raise issues / create pull requests for the information we are still missing. > If you have an problems with doing either of these please let me know, I am here to help! > > Furthermore we have more issues for this repo as detailed (https://github.com/w3c-webmob/payments-use-cases/issues), > please take a look and work on them if you can. It might be good if we take all the bits that are unfinished and convert them into bugs. Otherwise, we just end up with a big document with lots of TODOs but very little useful content (what we currently have, unfortunately). Also, the “use cases” that are currently listed are not really use cases… they are more features that each service claims to provide. What would be more useful is to understand (i.e., actually *see* or experience) how these services are made available on a mobile device. The user experience of those features is what is actually important - and how payments are made secure and how users are able to access and understand those options and make purchases using their devices. That’s not clear at all at the moment. What I propose is that we first make a list of what, for each service listed, we want to show/answer. Like, how does the user: * add real money to the service? * buy a physical good in the real world (e.g., a cup of coffee)? * pay for physical service (e.g., gym membership)? * convert virtual money back into paper money? * transfer money from one person to another (even if the second person is not signed up for the service)? * buy a product online? * resolve disputes? * view transactions? * secure the wallet? * etc. I’m sure there are a bunch of other good questions. We should probably limit them to about 10 to make this project tangible. -- Marcos Caceres
Received on Thursday, 13 March 2014 15:54:41 UTC