W3C home > Mailing lists > Public > public-web-mobile@w3.org > September 2013

Re: Mobile, Web and Multi-device

From: Satoru Takagi <sa-takagi@kddi.com>
Date: Wed, 18 Sep 2013 17:45:24 +0900
To: public-web-mobile@w3.org
Message-Id: <201309181745.JJD97781.BTHBUtLJB@kddi.com>
Hi,
I usually interpret mobile from the situation of the user. When a user uses web in the physically moving situation, I consider that it is mobile web. Therefore there may be constituents of the mobile there when a moving user uses a certain fixed signage on the street.

Satoru Takagi

> Le mardi 17 septembre 2013 à 14:25 +0100, Patrick H. Lauke a écrit :
> > > As far as I can tell, the main reason "mobile" is so popular is that it
> > > combines a number of characteristics:
> > > * always (or at least, very easily) connected
> > > * easy to transport
> > > * easy to start
> > > * allowing rich interactions
> > 
> > I have to admit that, of the above, only "easy to transport" really 
> > strikes me as intrinsically "mobile" (though then ultrabooks, new 
> > lightweight/thin laptops, etc would also be covered).
> 
> Note that I wasn't trying to define "mobile" as much as identify why so
> many people (this group included) cares about mobile; and I still think
> the combination of this 4 factors remain pretty specific to mobile for
> the wider population.
> 
> >  Anything else also 
> > applies to most, if not all, traditional "desktop" machines (my PC is 
> > always on, and when it's not it takes seconds to start/wake, and yes I 
> > do seem to have a few rich interactions with a 
> > touchscreen/mouse/keyboard combo).
> 
> My impression is that for many people (I included), turning a computer
> on (even if it's simply asleep, but many people still turn their
> computers off) is associated with a lot more "work" than just waking
> your phone; but  I don't have hard data to back that assertion up.
> 
> And yes, computers clearly also enable rich interactions, but that you
> can only properly use in fairly static situations.
> 
> > Some time ago one aspect specific to the "mobile context" that was being 
> > discussed were sensors...geolocation, motion, light, etc. But again, 
> > those are now present in many laptops and even desktops, and have their 
> > uses there as well (for instance, even though it's sitting on my desk, I 
> > appreciate that I can have geolocation to convey my - static - location 
> > for sites to tailor their offerings/results).
> 
> (just to reiterate — I'm specifically not trying to define a mobile
> context; just put in perspective why "mobile" is all the rage at a more
> abstract level than a particular kind of device)
> 
> > The distinction does feel rather artificial at this point. But I am 
> > interested in the more generalised multi-modal aspect here: content, 
> > services, interactions that adapt to differences in input and output 
> > modes (small screens, audio-only outputs, full-HD displays, mouse, 
> > touch, keyboard, voice commands, screenreaders, etc).
> 
> Yes; that's definitely where I want us to go :)
> 
> Dom
> 
> 
> 
Received on Wednesday, 18 September 2013 08:46:07 UTC

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