- From: <fd@w3.org>
- Date: Mon, 24 Aug 2020 15:10:32 +0000
- To: public-web-and-tv@w3.org
Hello Media & Entertainment Interest Group, W3C is organizing a virtual workshop on Web and Machine Learning. Workshop presentations have been published last week (a few of them are still pending): https://www.w3.org/2020/06/machine-learning-workshop/presentations.html Some of the presentations touch on machine learning applied to media scenarios. I thought I would mention them here (order is that of the presentations page). Note that the list below does not include talks that mention "usual" augmented reality scenarios (gesture/object recognition) although, by definition, they also need to process media streams. Real-time ML Process of media in-browser ----- by Bernard Aboba (Microsoft) ... still pending! Media processing hooks for the Web ----- https://www.w3.org/2020/06/machine-learning-workshop/talks/media_processing_hooks_for_the_web.html This one's from me. Roughly contains the points raised by Paul and Chris when they presented WebCodecs to the IG back in July [1], and actually does not talk about machine learning per se, so nothing new for this group. I just found it useful to draw the encoding/decoding pipeline as a way to explain why more work is needed to enable efficient media processing on the Web. Accelerated graphics and compute API for Machine Learning - DirectML ----- https://www.w3.org/2020/06/machine-learning-workshop/talks/accelerated_graphics_and_compute_api_for_machine_learning_directml.html by Chai Chaoweeraprasit (Microsoft) Media related demos include the Auto Reframe feature in Adobe Premier Pro and up-sampling of textures in games. Mobile-first web-based Machine Learning ----- https://www.w3.org/2020/06/machine-learning-workshop/talks/mobile_first_web_based_machine_learning.html by Josh Meyer & Lindy Rauchenstein (Artie) Contains considerations about model sizes for audio (speech) processing and video processing for mobile games. Interactive ML - Powered Music Applications on the Web ----- https://www.w3.org/2020/06/machine-learning-workshop/talks/interactive_ml_powered_music_applications_on_the_web.html by Tero Parviainen (Counterpoint) Mentions the difficulty to process audio in real-time with machine learning algorithms for musical purpose. Also mentions performance measurements for video processing using the GPU, where half of the time gets spent actually getting the data to the ML model running on the GPU. Thanks, Francois. [1] https://www.w3.org/2020/07/07-me-minutes.html#item02
Received on Monday, 24 August 2020 15:10:36 UTC