W3C Workshop on Web Games - 27-28 June 2019 - Redmond, WA, USA

Hi,

W3C recently called for participation in a workshop on Web games, to be held on 27-28 June 2019 in Redmond, WA, USA, hosted by Microsoft:
https://www.w3.org/2018/12/games-workshop/

I wanted to raise that workshop within this group since it will focus on the interactive side of Media & Entertainment. Expected topics of discussion include:
     * 3D graphics rendering: high-priority features for AAA games, specifications, timeline
     * Multithreading operations: background rendering (<code>OffscreenCanvas</code>), status of <code>SharedArrayBuffer</code>
     * WebAssembly: additional features to make the Web a better build target for game engines, debugging, bindings to new and existing Web APIs defined in Web IDL
     * Cloud gaming: improvements to Web streaming technologies
     * Game input APIs: detection of keys' physical locations on a game controller, support for advanced controller features, support for game-specific controllers
     * Music/Sound effects in games: improvements to Web Audio and related APIs, mechanisms to use new audio input/output devices, generative music, porting of audio engines to the Web
     * Game assets protection: models, code, game logic, Devtools exploration
     * Game assets management: mechanisms to load and store hundreds of MB of assets in the background, packaging for offline execution
     * Game accessibility and internationalization: APIs, semantics, techniques for rendering, processing, personalization, customization, interoperability, etc. to ensure accessibility of games and address possible internationalization issues

Deadline for registration and submission of position statements is 10 May 2019. Feel free to contact me if you have any question!

Thanks,
Francois.

Received on Wednesday, 20 March 2019 12:16:22 UTC