Re: [media-and-entertainment] Synchronisation related use cases for Open Screen Protocol (#21)

We use a number of existing tools where video frame level accuracy is required in our business, where this kind of interaction is required - though not quite the use case you describe it is similar.

Consider the case where users wish to review a media stream in multiple locations to perform some collaborative review, where they may draw annotations on top of the media. In this case it is important to know exactly which frame you are drawing on in order to replicate the annotation on the other users screen, as an example of one such tool https://www.ftrack.com/en/features#reviews-approvals

We also use other non-web based tools that allow for multiple controlling end points where it is critical when user A hits 'stop' that all other users can be synchronised to display the exact same frame.

Equally I could imagine a user with a Tablet controlling a playback device feeding to external displays where we would require exact frame seeking to sub-sets of the media - in the case of post production where you have unfinished media and you have 'handles' of extra frames at both ends of the media (areas of footage not present in the final edited product). Here you often want to only go to the beginning of the cut which might be a given number of frames from the start, knowing where you are exactly within the smaller cut range is needed to correctly draw the timeline cursor, etc.

-- 
GitHub Notification of comment by KevinJW
Please view or discuss this issue at https://github.com/w3c/media-and-entertainment/issues/21#issuecomment-501680633 using your GitHub account

Received on Thursday, 13 June 2019 12:26:08 UTC