- From: GAUSMAN, PAUL <pg2483@att.com>
- Date: Tue, 1 Dec 2015 14:50:31 +0000
- To: Ingar Mæhlum Arntzen <ingar.arntzen@gmail.com>, "Igarashi, Tatsuya" <Tatsuya.Igarashi@jp.sony.com>
- CC: "fd@w3.org" <fd@w3.org>, public-web-and-tv IG <public-web-and-tv@w3.org>, Ingar Mæhlum Arntzen <ingar.arntzen@norut.no>, "Njaal Borch" <njaal.borch@norut.no>
- Message-ID: <F403326A8484704DAAAD9BA5687DDE87173EE82F@MISOUT7MSGUSRCD.ITServices.sbc.com>
Personally, I don’t think it matters if there are any media players that can immediately use these temporal functions because we are talking about the future here, and any code publisher who wants to use temporal functions will enhance their product to take advantage of good temporal functions when they are available. I would offer these comments: • Timing and synchronization needs to be capable of going both ways between interacting objects • Temporal controls need to at least include absolute time references (central clock), relative time references (local clock) and event based timing (triggers.) • Multi-screen is the tip of the iceberg. Integrated virtual and physical realities are more transparent to the participants and should be considered, hence real world objects/actors need to have the ability to be represented digitally and included in the synchronization of the user experience • Fail down from most to least desirable timing method should be available • Just because there is some way to do something today doesn’t mean that we shouldn’t include that capability in a simpler, easier form, e.g. there are some temporal functions that can be done with JavaScript today, but why condemn tomorrow’s programmers to fuss with that if those capabilities could be built into HTML5+? One could always resort to JavaScript if they need something different, but catch the most common 80% if you can. • Temporal controls should not just be for temporal media (e.g. video and audio) but for any rich media object, and also for code execution and device control. The concept of multi-[whatever] should not be limited to screens but include devices, windows on the same device, applications on the same or other device(s,) locations, incidences of the same events on different devices with different users, etc. • It would be good for a timing offset to be specifiable, both manually in code and via an API into a given timing object. In conjunction with this, there could be an auto-synch function (in the timing object or separately called) which would test the network delay between participants in the user experience and correct for delay/latency. This could be triggered by code or set to periodically retest. • The timing object API should allow for a script to be specified by URI, which the timing object would use to push complex timings to the objects in the user experience. The script could include the parameters/arguments that the Timing Object accepts via API and place those along a timing reference. A script could also allow for calls to executables and importing of other scripts, at points along the time reference used. Thanks! Paul From: Ingar Mæhlum Arntzen [mailto:ingar.arntzen@gmail.com] Sent: Tuesday, December 01, 2015 6:52 AM To: Igarashi, Tatsuya Cc: fd@w3.org; public-web-and-tv IG; Ingar Mæhlum Arntzen; Njaal Borch Subject: Re: Review of the Timing Object specification Dear Tatsuya Igarashi Thank you ! These two examples represent different approaches to similar goals. In example X you ask the video to play - an it plays in its own timframe (progression defined ultimately by the media stack). In example 6 you specify a timing object as timeframe (progression ultimately defined by performance.now() or a timing provider) and asks the video to align itself. If all you want to do is to play a video in a single video element - then this distinction is of marginal interest. However, if you want to time-align video playback with something else - in the same web page or on another device, this distinction becomes important. You may read more about this distinction in the timing object spec under "timed playback mode" [1] We have demonstrated that it is somewhat possible in JavaScript to force a video element to be time-aligned with a timing object. This works best when variable playbackrate is supported by the video element. The solution is based on continuously monitoring the diff between timing object and currentTime of video element, and performing appropriate adjustments. You can check out the code here [2] We also have published a report [3] on how well media elements currently responds to such "abuse". However, in order to improve further, browser support is required. You may also verify example 6 in your own browser by opening this demo [4] of two videos synchronized by the timing object. JS libraries are available in the timingsrc repository [5] [1] http://webtiming.github.io/timingobject/#media-elements-and-the-timing-object<http://webtiming.github.io/timingobject/> [2] https://github.com/webtiming/timingsrc/blob/master/source/mediasync/mediasync.js [3] https://lists.w3.org/Archives/Public/public-webtiming/2015Oct/0003.html [4] https://github.com/webtiming/timingsrc/blob/master/examples/mediasync.html [5] https://github.com/webtiming/timingsrc Hope this is clarifying :) Best regards, Ingar Arntzen 2015-12-01 11:26 GMT+01:00 Igarashi, Tatsuya <Tatsuya.Igarashi@jp.sony.com<mailto:Tatsuya.Igarashi@jp.sony.com>>: Hi, Media Timeline Synchronize is one of the most interesting topics in Media industry. I wonder that the following two examples are the same semantically. Most media player of browsers do not support any of playback speed rates. Also, execution of javascript code is not in real-time. How does the Time Object proposal improve accuracy of timeline synchronization of HTML5 media? Example 6: Use timing object to control a video var video; // Pointer to a video element in the DOM var to = new TimingObject(); video.timingsrc = to; // Video now directed by timing object // Start timing object (video seeks and starts by implication) to.update({ position: 5.0, velocity: 1.0 }); Example X : synchronize media timeline of a video var video; // Pointer to a video element in the DOM // Sync media timeline (video seeks and starts with the rate) video.currentTime=5.0;video.playbackRate=1.0;video.play(); -***---***---***---***---***---***---***---***---***--***---***---***- Tatsuya Igarashi (Tatsuya.Igarashi@jp.sony.com<mailto:Tatsuya.Igarashi@jp.sony.com>) Innovative Technology Development Div, System R&D Group Sony Corporation -----Original Message----- From: Francois Daoust [mailto:fd@w3.org<mailto:fd@w3.org>] Sent: Tuesday, December 01, 2015 1:22 AM To: 'public-web-and-tv IG' Cc: 'Ingar Mæhlum Arntzen'; 'Njaal Borch' Subject: Review of the Timing Object specification Hi Web and TV IG participants, Back at TPAC in Sapporo, I presented the Timing Object specification, developed by the Multi-Device Timing Community Group to enable single- and cross-device synchronization scenarios. I took an action to send the draft spec to the Web and TV IG for review. The Multi-Device Timing Community Group would welcome your feedback on the spec by 8 January 2016 (so that it can decide on next steps early next year). The latest draft is available for review at: http://webtiming.github.io/timingobject/ The Multi-Device Timing Community Group does not anticipate any major change to the specification by January. Main open issues are referenced from within the spec itself to ease review from an external perspective. The group uses GitHub to track issues otherwise: https://github.com/webtiming/timingobject/issues At this stage, the CG is particularly interested in: 1. discovering Web and TV use cases and requirements that the spec may not properly address 2. discussing the proposed mechanism to associate a timing object to an external timing resource through code provided by a third-party timing resource provider; 3. evaluating the main technical hurdles from an implementation perspective. The CG also invites all interested parties to join the Multi-Device Timing CG and let themselves known. Thanks, Francois. PS: Some of you wondered at TPAC whether there existed an open-source prototype implementation of the spec in JavaScript. Ingar and Njaal have been working on it, see announcement today at: https://www.w3.org/community/webtiming/2015/11/30/first-implementation-of-timing-object-draft-spec/
Received on Tuesday, 1 December 2015 14:52:39 UTC