Drafty general technique (VERY sketchy!) for SC 2.4.1 (navigational mechanisms)

Subject line pretty much says it.

I'm hoping to get some additional mileage out of Becky's we-crafted
example for SC 3.2.1 (the one about tabbed interfaces). It would be good
to have another example (anybody familiar with navigation in online
gaming, e.g., EverQuest and things like that? Or navigation through a
Java applet that does some sort of simulation? I'm looking specifically
for examples that couldn't be satisfied simply by passing SC 1.3.1

I need a lot of help on this one-- if anyone can chime in before the
call tomorrow we may be able to get closure on the call.

<sketchyDraft>
Title
* Using technology-specific techniques to programmatically expose common
navigational features.
Applicability
Technologies that support creation of navigational mechanisms

Description
When creating navigational mechanisms that are part of the Web content,
use features of the chosen technology that are specifically designed to
support navigation, or else make sure that components used for
navigation can be programmatically determined.
ExamplesExample 1: A tabbed dialog within a Web application
[Most recent version of Becky's example for 3.2.1;  will need to be
modified as needed to highlight navigational mechanisms, e.g., arrow
keys to move from tab to tab, tab key to move through items in the
content]
A tab panel user interface is implemented within a delivery unit.  The
tab panel consists of 5 tabs, each with a different title and content.
For  example, US News, World News,  Weather, Entertainment, and Humor.
As the  user navigates from tab to tab using the arrow keys, the
contents of the delivery unit are updated to reflect the selected tab.
For example, when the user navigates to the Humor tab, A short account
of a humorous incident is displayed in the tab panel, replacing the
previous contents of the panel.  This is the expected behavior of a tab
panel user interface.  The tab key can be used to navigate from the tab
panel control to other elements on the page.  

Example 2: Anyone got anything? Need something that could be described
without reference to a specific technology, e.g., navigation in a game?
Or a simulation applet?

Related resources
Not sure what should go here. DHTML Roadmap (relevant to this example),
but what about resources for other technologies?
Tests
Procedure
Expected results
</sketchyDraft>


"Good design is accessible design." 
John Slatin, Ph.D.
Director, Accessibility Institute
University of Texas at Austin
FAC 248C
1 University Station G9600
Austin, TX 78712
ph 512-495-4288, f 512-495-4524
email jslatin@mail.utexas.edu
web http://www.utexas.edu/research/accessibility/


 

Received on Tuesday, 10 January 2006 17:21:05 UTC