- From: Dan Brickley <danbri@google.com>
- Date: Thu, 12 Jun 2014 21:48:57 +0100
- To: Aaron Bradley <aaranged@gmail.com>
- Cc: Yuliya Tikhokhod <tilid@yandex-team.ru>, W3C Web Schemas Task Force <public-vocabs@w3.org>, Dan Scott <dan@coffeecode.net>, Richard Wallis <Richard.Wallis@oclc.org>
On 12 June 2014 21:38, Aaron Bradley <aaranged@gmail.com> wrote: > Revisions look good - I've a couple of further thoughts upon reviewing the > proposal again. > > 1. Video game series > > The proposal lacks any mechanism for declaring a video game to be part of a > series. Richard Wallis and I met up in London a couple weeks back, and discussed amongst other things the scope of the periodicals proposal. We agreed that it was a bit of a stretch treating a blog as a periodical, but I wonder whether it might be a reasonable fit here. I don't think it does feel right, any more than blog, .... but anyway to recap the proposed definition --- https://www.w3.org/wiki/WebSchemas/Periodicals,_Articles_and_Multi-volume_Works#New_Type:_Periodical "A publication in any medium issued in successive parts bearing numerical or chronological designations and intended, such as a magazine, scholarly journal, or newspaper to continue indefinitely." Perhaps the analogy here is with books that appear in such series? this kind of a notion... http://en.wikipedia.org/wiki/Novel_sequence#Contemporary_pressures_and_novel_sequences As Wikipedia notes, "Novel sequences, though, are now most common in genre fiction, particularly in science fiction and epic fantasy. The introduction of the preconstructed novel sequence is often attributed to E. E. Doc Smith, with his Lensman books. Such sequences, from contemporary authors, tend to be more clearly defined than earlier examples. Authors are now more likely to announce an overall series title, or write in round numbers such as 12 volumes. These characteristics are not those of the classical model forms, and become more like the 'franchises' of the film industry." ... perhaps they could've equally said, "... of the film and game industries" there? Dan > I think this is an important concept to address, as many video games - and > especially the most popular, mass-market video games - exist as series. > Individual video games belonging to that series continue to be release after > the introduction of the original title in that series, sometimes spanning > decades. > > For example, "Battlefield 3" is a video game in the series "Battlefield". > Without a distinction between a game and series to which it belong, a > publisher could declare this to be a VideoGame: > http://www.battlefield.com/battlefield3 > > But without a video game series type for: > http://www.battlefield.com/ > ... the publisher could only unhelpfully declare this as something like > WebPage, or ambiguously declare it to be a VideoGame - which it is not, > because while you can play "Battlefield 3" you can't play "Battlefield" (the > first game in the franchise was "Battlefield 1942"). > > This is precisely how Freebase handles video games: > Battlefield 3 = "Video Game" > Battlefield = "Video Game Series" > > So... > > ---------- > > Suggested added type: > Thing > Creative Work > Series > VideoGameSeries > > Properties from VideoGameSeries > > property: videoGame > Expected type: VideoGame > Description: A game in a video game series. > > ---------- > > Suggested added property for: > Thing > Creative Work > Game > VideoGame > > property: partOfSeries > Expected type: Series > Description [revision of existing]: The series to which this video game, > episode or season belongs. > > ---------- > > Note that it might appear as though the softwareVersion property could be > used to declare the specific version of a game, but it cannot for a couple > of reasons. > > "Battlefield 3" is a video game title in the video game series > "Battlefield", rather than a softwareVersion of the SoftwareApplication > "Battlefield". The software in question here is "Battlefield 3", which can > have its own versions. > > As well, video games within a series often have their own names, and this > additional types and additional properties provide a way of binding the two. > > E.g. > > <div itemscope itemtype="http://schema.org/VideoGame"> > <h1 itemprop="name">Plants Vs. Zombies Garden Warfare</h1> > The latest <span itemprop="partOfSeries" itemscope > itemtype="http://schema.org/VideoGameSeries"><span itemprop="name">Plants > Vs. Zombies</span></span> game! > </div> > > 2. Video game trailers > > As a more specific type of Series, VideoGameSeries would also be able to use > the series property "trailer". > > Video game trailers are among the most consumed and searched-for media > associated with video games. While being able to use this for > VideoGameSeries would be good, it's actually a property far more useful for > VideoGame itself. Just as TVEpisode has this as a property in addition to > TVSeries, so I think it should fall under VideoGame. > > ---------- > > Suggested added property for: > Thing > Creative Work > Game > VideoGame > > property: trailer > Expected type: VideoObject > Description [revision of existing]: The trailer of a movie, video game or > tv/radio series, season, or episode. > > Aaron Bradley > SEO Analyst, Electronic Arts > > > > On Thu, Jun 12, 2014 at 7:54 AM, Yuliya Tikhokhod <tilid@yandex-team.ru> > wrote: >> >> This is new version of proposal with some minor changes >> (statistic->characterAttribute) and additional examples >> >> 24.05.2014, 01:37, "Jeff Mixter" <jeffmixter@gmail.com>: >> >> I think that the changes help a lot. The overall structure seems to be >> more lightweight and fit within the current schema.org paradigm. It seems >> like one property that is missing is rating. If we do not want to get >> embroiled in picking and choosing properties that relate to specific >> standards, as I think Guha alluded to previously, I would suggest that you >> use the existing schema:contentRating property. As is listed in the >> example, people can then list the rating system as well as the rating for >> example "ERSB T" >> >> I still think it would be interesting to find a lightweight way, using >> existing schema.org classes and properties, to connect users, the games they >> play and the servers/services that they use. Again, I think this can >> probably be done with the existing schema.org vocabulary so it certainly >> does not need to be included in any proposal but it might be worthwhile >> drafting up as a sort of cookbook for describing video games. >> >> Jeff >> >> >> On Fri, May 23, 2014 at 12:20 PM, Guha <guha@google.com> wrote: >> >> If there is a very wide usage of a particular external standard, then of >> course, it makes sense for schema.org to refer to that standard. Note that I >> say 'wide usage' not 'consensus' (among vocabulary creators). >> >> The cost of bouncing webmasters between different namespaces is just too >> high. >> >> Guha >> >> >> On Fri, May 16, 2014 at 1:22 AM, martin.hepp@ebusiness-unibw.org >> <martin.hepp@ebusiness-unibw.org> wrote: >> >> Hi Aaraon: >> >> On 15 May 2014, at 21:24, Aaron Bradley <aaranged@gmail.com> wrote: >> > While I understand the rationale behind using productontology.org URIs I >> > come down squarely against relying upon them in any situation where the >> > class and/or properties in question are likely to be widely used by a large >> > number of webmasters. I feel confident in saying that potential benefits of >> > employing productontology.org URIs for something like the proposed platform >> > property will ever remain potential because hardly anyone will employ it. >> > schema.org's better-than-anticipated success has been predicated not only >> > because it's easy to employ, but on the fact that it's self-contained. IMO, >> > every time we punt to an external vocabulary we're shooting ourselves in the >> > foot: I can't stress this enough (and I welcome Martin Hepp's input on >> > this, both because I know he's had something to say about this recently in >> > the context of his generic property/value pair proposal and, of course, >> > because of his experience with productontology.org). >> My point on mechanisms for externalizing or deferring consensus is as >> follows: >> >> 1. When there exists consensus in an external standard, it is better to >> refer to that standard than to incorporate it into schema.org - e.g. >> currency codes, GPC classes, most enumerations. >> >> 2. When site owners are not able to easily link their data to a more >> standardized representation, it is better to allow them publishing as much >> "lightweight" semantics as possible than making it too costly for them to >> publish any data. >> >> Video game is definitely a class that should be in schema.org, whereas for >> http://www.productontology.org/doc/Action_role-playing_game, I think an >> external mechanism is a better place. >> >> Martin >> >> >> >> >> >> -- >> Jeff Mixter >> jeffmixter@gmail.com >> 440-773-9079 >> >> >> >> -- >> Юля Тихоход >> >> > >
Received on Thursday, 12 June 2014 20:49:26 UTC