CfP :: ACADEMIC MINDTREK CONFERENCE 2013 :: Extended Deadline- 2nd June 2013 :: 1st-4th October :: Tampere, Finland ::

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      ACADEMIC MINDTREK CONFERENCE 2013
             ?Making Sense of Converging Media?
                    1st-4th October, 2013
                         Tampere, Finland


**** Call for Papers, Extended Abstracts, Posters, Demonstration, Workshops, Tutorials

                     http://www.academicmindtrek.org, http://www.mindtrek.org

Long and short papers, posters, demonstrations, and extended abstracts due on
         2nd June 2013 (EXTENDED DEADLINE !)

Tutorials and Workshops due on
         2nd June 2013 (EXTENDED DEADLINE !)

In cooperation with ACM, ACM SIGMM, and ACM SIGCHI

Contributions will be published in the ACM digital library and selected set of high-level 
work will be published as book chapters or in journals
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CALL FOR PAPERS, ABSTRACTS, POSTERS, DEMOS, WORKSHOPS & TUTORIALS
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We are pleased to invite you to the Academic MindTrek conference, 1st ? 4th October 2013, 
which brings together a cross-disciplinary crowd of people to investigate current and 
emerging topics of media in many facets. The conference explores academically the emerging 
and frontier-breaking applications of new media in everyday contexts of leisure, business 
and organizational life. October 2nd will be the main Academic MindTrek day with other 
sessions on the preceding and following days. Due to increasing popularity of the conference, 
we are extending the scope of Academic MindTrek 2013! 

The academic conference features six major themes:
* Social Media
* Ambient & Ubiquitous Media
* Business & Media
* Human-Computer Interaction (new track!)
* Open Source
* Digital Games
* ICT & E-Government

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Why to Participate?
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The MindTrek Association hosts MindTrek as a yearly conference, where the Academic MindTrek 
conference has been a part of this unique set of events comprising competitions, world 
famous keynote speakers, plenary sessions, media festivals, and workshops since 1997. It 
is a meeting place where researchers, experts and thinkers present results from their latest 
work regarding the development of Internet, interactive media, and the information society:
* Real chance for media enthusiasts to think outside the box
* Brings together researchers and practitioners from diverse disciplines that are involved 
  in the development of media in various fields, ranging from sociology and the economy to 
  technology
* The highest ranked papers will be published in academic journals (e.g. in 2012 we published 
  a selected set of articles in ACM Computers in Entertainment, Electronic Markets ? The 
  International Journal on Networked Business, and the International Journal of Ambient 
  Computing and Intelligence.
* Provides a chance to learn from the vast media genre at large
* Allows participants to exchange views with cross-disciplinary experts
* Aims to provide insights about the convergence of the various media and the future of media
* High-level keynote speakers. A few examples from previous years: Keith Partridge, Tomi T. Ahonen 
  (Consultant), Latif Ladid (IPV6 Forum), Beat Schwegler (Microsoft), Cinzia dal Zotto (Univ. of 
  Neuchatel), Ari Ojansivu (Google), Ramine Darabiha (Rovio), Molly R?nge (Crowdculture), Slava 
  Kozlov (Philips Design), Dave Nielsen (CloudCamp), Janne J?rvinen (F-Secure), Olavi Toivainen 
  (Nokia), Herbert Snorrason (OpenLeaks), Tuija Aalto (YLE), Juha Kaario (Varaani), among many 
  others. Also this year we are preparing a wide set of invited speakers & keynotes.

Social Media
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?Get social!? Social media and Web 2.0 technologies are applied in ever diverse practices both 
in private and public communities. Totally new business models are emerging, traditional 
communication and expression modalities are challenged, and new practices are constructed 
in the collaborative, interactive media space.
 
Ambient and Ubiquitous Media
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?The medium is the message!? ? This conference track focuses on the definition of ambient and 
ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, 
art, and content. The focus of this track is on applications, location based services, 
ubiquitous computation, augmented reality, theory, art-works, mixed reality concepts, 
the Web 3.0, and user experiences that make ubiquitous and ambient media tick.

Media Business, Media Production and Media Management
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Media business and media management face the challenges of the emergence of new forms of 
digital media and focuses on leadership practices, business models and value chains. 
It discusses competition, patterns of media usage, advertising models, and how traditional 
media can cope with the challenges coming from digital media focusing on media business 
and media management issues.

Human-Computer Interaction (HCI)
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The wide field of HCI is to discuss issues around human computer interaction modalities, 
consumer experience, design of computer systems, human aspects, universal media access, 
ergonomics, communication, novel interaction modalities, privacy, trusted systems, 
interaction theories, and sociological and psychological factors. This theme of devotes 
to several of these aspects, and is targeted to the scientific community dealing with 
several applied and theoretical aspects of HCI and user experience.

Open Source
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The last decade has seen a significant increase in open source initiatives such as open 
source software, open standards, open content, open media, or even open source hardware. 
On the one hand, the open movement has created new kinds of opportunities such as new 
business models and development approaches. On the other hand, it has introduced new 
kinds of technical and non-technical challenges.

Digital Games
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The culture and business of digital games is becoming increasingly varied. The current 
trends range from novel interface innovations and digital distribution channels to 
social game dynamics and player-generated content. The games track is open for theoretical 
works, empirical case studies and constructive projects.

ICT & E-Government
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In recent years, ICT has played a pivotal role in the development of digital economy. 
This technology facilitates the rapid accumulation and dissemination of information, 
group interaction, communication, and collaboration. ICT has become one of the core 
elements of managerial reform around the world. Since the launch of web 2.0 and 
emergence of ICT infrastructure, processes and policies many governments and public 
officials use new online tools to communicate among themselves, and with organizations 
and citizens. 

Demonstrations
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The aim is to gather demonstrations from researchers and professionals from the 
communities related to the topics of MindTrek. The objective for the demonstrations 
is to provide a forum for exchanging experiences, practical projects, or media 
demonstrators. The target audience includes members of the academic community, 
industry, or laboratories who can demonstrate the results of their research projects 
with a practical implementation.
 
Special academic sessions (e.g. tutorials, demonstrations, workshops, and 
multidisciplinary sessions) will be held parallel to the MindTrek business conference. 
Academic speakers and authors are warmly welcome to register for the business conference 
tracks as part of the academic conference with our special registration rate. The 
Academic MindTrek registration includes full service such as coffees, lunches, and 
social gatherings.
 
The organizing committee invites you to submit original high quality full papers, 
long or short, addressing the special theme and the topics, for presentation at 
the conference and inclusion in the proceedings.
 
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Conference Publications
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The scientific part of the conference is organized in cooperation with ACM SIGMM, and 
ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library, which 
includes short and long papers, workshop proposals, demonstration proposals, and tutorial 
proposals. Extended abstracts will be published in the adjunct conference proceedings; 
however, they will not be published within the ACM Digital Library. Selected high quality 
papers will be published in international journals, as book chapters, edited books, or 
via open access journals. There will also be a reward for the overall best paper from 
the academic conference. All the papers should follow the style guidelines of the conference.
 
Short and Long Paper Proposals
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All submissions will be peer-reviewed double blinded, therefore please remove any information 
that could give an indication of the authorship. Short papers should be between 2-4 pages 
long and the paper presentation will be 15 minutes plus 5 minutes discussion within a session; 
long papers should be 6-8 pages and will be presented in 20 minutes slots, plus 5 minutes 
discussion.
 
Workshop Proposals
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Feel free to suggest workshops which are co-organized with the Academic MindTrek. Workshop 
proposals should include the organizing committee, a 2 page description of the theme of 
the workshop, a short CV of organizers, duration, the proceedings publisher, and the 
schedule. Workshop organizers also have the possibility to add publications to the main 
conference proceedings. Depending on the attracted number of papers for each workshop, we 
provide space for either half-day or full-day workshops. Previous examples include e.g. a 
workshop on eLearning. Nevertheless, feel free to suggestion your own.
 
Demonstrations Proposals
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Demonstration proposals shall be 2-3 pages and include: a) a description and motivation 
of the demonstration; b) general architecture of the demonstration; c) description of 
the main features; d) a brief comparison with other existing related demonstrations; 
e) audio-visual materials to illustrate the demonstration (if applicable); f) the type 
of license, and g) the Internet address of the demonstration (if applicable). It is 
strongly recommended that the authors make the demonstration (or a suitable version or 
movie) on the Internet during the evaluation.
 
Tutorial Proposals
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Tutorial proposals should include a 2-page description of the tutorial, intended 
audience, a short CV, timetable, required equipment, references, and a track record of 
previous tutorials. The target length of tutorials is 2-4 hours. Previous examples 
include a tutorial on audio based media. However, feel free to suggest your own.
 
Extended Abstracts
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Extended abstracts should be between 1-2 pages long and contain 500-800 words. They 
should describe the research problem, background, research questions, and the contribution 
to the conference. Extended abstracts will not be published within the ACM digital library.

Poster Presentations
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Posters should be between 2-3 pages long and a poster should be presented during the 
conference. Attendees have the possibility to exhibit their posters on a A0 poster wall d
uring the conference. 

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Submission Deadlines
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- 2nd June 2013 (EXTENDED DEADLINE !)
                 deadline for long papers (6-8 pages), short papers (3-4 pages), 
                 extended abstracts (1-2 pages), posters (1-2 pages) and 
                 demonstrations (2-3 pages)
- 2nd June 2013 (EXTENDED DEADLINE !)
                 deadline for tutorial proposals and workshop proposals
- 30th June 2013: notification of acceptance/rejection for papers, extended abstracts, posters,
  and demos, tutorials
- 20th July 2013: camera ready papers and copyright forms
- 5th August 2013: submission of camera ready papers
- 1st-4th October 2013: Academic MindTrek and MindTrek Business Conference
 
Suggested key-dates for workshop organizers
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- 15th August 2013: deadline for workshop papers
- 10th September 2013: deadline for camera-ready papers
 
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Conference Themes
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1. Social Media
- Business models, service models, and policies
- Social media in innovation and business
- Intra and inter organizational use of social media
- Questions related to identity, motivation and values
- Blogs, wikis, collaboration and social platform designs in practice
- Knowledge management and learning with social media
- Experience management with social media
- Crowdsourcing, user-created content and social networks
- Enterprise 2.0 and social computing in work organizations
- Evaluation and research methods of social media
- Social media and community design
- Benefits and limitations of social media applications
 
2. Ambient and Ubiquitous Media - between Technology, Services, and Users
- Applications and services utilizing ubiquitous and pervasive technology
- Ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts
- Next generation user interfaces, ergonomics, multimodality, and human-computer interaction
- Art works for smart public or indoor spaces, mobile phones, museums, or cultural applications
- Context awareness, sensor perception, context sensitive Internet, and smart daily objects
- Personalization, multimodal interaction, smart user interfaces, and ergonomics
- Ambient human computer interaction, experience design, usability, and audience research
- Software, hardware, middleware, and technologies for pervasive and ubiquitous
- Theoretical methods and algorithms in ubiquitous and ambient systems
- Business models, service models, media economics, regulations, x-commerce, and policies
- User positioning, location awareness
- Augmented reality in ubiquitous applications
- Device interoperability, remote user interfaces, inter-device connections

3. Media Business, Media Studies, and Media Management
- Media politics: policy, practices, conception, and media regulation
- Production technology: processes, and optimization
- Business models: value chain/value net, revenue models, and product architecture
- Strategic and operational Management of TIME Industries: Technology, Information, Media,  
  Entertainment
- Key data analytics: balanced scorecard, competition analysis, performance indicators, social
  media monitoring, google analytics, ?
- Media use: patterns, engagement, and consumer experiences
- Customer relationship management: communities & engagement
 
4. Human-Computer Interaction
- User experience and experience design
- Interaction design techniques and methods
- User interaction and HCI design
- Creativity, practices and innovation in HCI
- Analysis, theories, and procedures in interaction design
- Methods, systems, and toolkits supporting HCI
- Human centered computing and understanding interaction
- Interactivity methods
- Designing for experience and interactivity
- Design, evaluation, and implementation of interactive systems
- Phenomena surrounding interactivity
 
5. Open Source
- Forms of openness: open source software, open standards,
- Open content, open media, open source hardware, and open access
- Establishment of an open source community
- Practices on developing open source systems
- Practices for maintaining a successful project
- Open source processes and techniques
- Differences on open source and closed source systems
- Using open source in commercial context
- Challenges of open source development
- Teaching open source in academia and industry
 
6. Digital Games
- Theoretical and analytical approaches on games and play
- Analysis of player experience
- Game design research
- Economy and business models in the game industry
- Innovation in and around games
- Digital distribution of games
- Online, mobile and cross-platform games
- Social and casual games
- Pervasive and ubiquitous games
- augmented and altered reality games
- Mobile and cross-media games
- Gamification, fun ware and playful design
- Player-created content

7. ICT & E-Government
- M-government
- Web 2.0 and e-government social network
- E-government obstacles and challenges
- E-government project failure
- Future of e-government
- Improving the public service efficiency and effectiveness
- E-government in developing countries
- Citizen?s technological limitations
- ICT and democracy (e-Democracy agenda at e-government level)
- Citizens' education and accessibility to ICT
- exploiting the learning and communicative potential of emerging online tools 
- new media forms (games, blogs, wiki, G3 mobile communications

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Paper Submission
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- Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-templates for formatting your paper
- Note that since the papers will be published by the ACM digital library all authors need to sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html)
- Submit papers here: http://www.tut.fi/emmi/Submissions/2013mindtrek/ 
 
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Organizing Committee
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General Chair
Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN
 
Program Chairs
Helj? Franssila, Tampere Univ. (UTA), FIN
 
Track chair: Social Media
Hannu K?rkk?inen, Tampere Univ. of Technology (TUT), FIN

Track chair: Ambient Media
Moyen Mustaquim, Uppsala University, SE
 
Track chair: Media Business, Media Studies, and Media Management
Johanna Gr?blbauer, St. P?lten University of Applied Sciences (FH), AT

Track chair: Human-Computer Interaction (HCI)
Pauliina Tuomi, University of Turku, FIN

Track chair: Digital Games
Janne Paavilainen, University of Tampere (UTA), FIN

Track chair: ICT & E-Government
Fatemeh Ahmadi Zeleti, Tampere Univ. of Technology (TUT), FIN

Track chair: Open source
Imed Hammouda, Tampere Univ. of Technology (TUT), FIN


Panel Chair
Jari Jussila, Tampere Univ. of Technology (TUT), FIN

Demonstrations & Poster Chair
Paul Coulton, Lancaster University, UK
Workshop & Tutorial Chair
Andreas Meiszner, UNU, Netherlands
Conference Management Consultant
Yuan Fu, TUT, FIN

Conference Manager and Local Arrangements
Subodh Agnihotri, Tampere Univ. of Technology (TUT), FIN
Lester Lasrado, Tampere Univ. of Technology (TUT), FIN

Program Committee (from Academic Mindtrek 2012 - to be confirmed)
Alexander Eichhorn, Simula Research Laboratory, Norway
Anders Larsson, Uppsala University, Sweden
Andreas Sackl, Telecommunications Research Center Vienna (FTW), Austria
Annika Waern, Stockholm University, Sweden
Antti Salovaara, Aalto University, Finland
Antti Syv?nen, University of Tampere, Finland
Ben Kirman, University of Lincoln, United Kingdom
Bj?rn Von Rimscha, University of Zurich, Switzerland
Conor Linehan, University of Lincoln, United Kingdom
Corinna Ogonowski, University of Siegen, Germany
Cumhur Erkut, Aalto University, Finland
Eija Kaasinen, VTT Technical Research Centre of Finland, Finland
Elina Ollila, Knight Wish, United States
Hannu K?rkk?inen, Tampere University of Technology, Finland
Hannu Korhonen, University of Tampere, Finland
Hannu Paunonen, Metso Automation, Finland
Helj? Franssila, University of Tampere, Finland
Jaakko Stenros, University of Tampere, Finland
Jaakko Suominen, University of Turku, Finland
Jan Krone, University of Applied Sciences St. Poelten, Austria
Janne Paavilainen, University of Tampere, Finland
Jan-Niklas Antons, Technische Universit?t Berlin, Germany
Jari Jussila, Tampere University of Technology, Finland
Jeff McCarthy, Manchester Metropolitan University, United Kingdom
Joerg Niesenhaus, University of Duisburg-Essen, Germany
Juho Hamari, HIIT, Finland
Jukka vanhala, Tampere University of Technology, Finland
Jussi Holopainen, Independent, Germany
Jussi Okkonen, University of Tampere, Finland
Karin Puehringer, University Salzburg, Austria
Katrin Schoenenberg, T-Labs, TU-Berlin, Germany
Kristina Kunze, Fraunhofer Institute for Digital Media Technology, Germany
Leena Arhippainen, Center for Internet Excellence / University of Oulu, Finland
Mark Lochrie, Lancaster University, United Kingdom
Paul Murschetz, University of Westminster, United Kingdom
Per Backlund, University of Sk?vde, Sweden
Peter Haric, Leitbetriebe Institut, Austria
Sara Kepplinger, Ilmenau University of Technology, Germany
Sebastian Egger, Telecommunications Research Center Vienna (FTW), Austria
Sonja Kangas, Souplala, Finland
Staffan Bj?rk, Gothenburg University, Sweden
Sujan Shrestha, Towson University, United States
Svenja Hagenhoff, University Erlangen, Germany
Teija Vainio, University of Tampere, Finland
Thomas Olsson, Tampere University of Technology, Finland
Tobias Nystr?m, Uppsala University, Sweden
Veikko Ikonen, VTT, Finland
Yuan Fu, EMMi Lab. Finland
Yue Dai, University of Eastern Finland, Finland
Zhiwen Yu, Northwestern Polytechnical University, China

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Contact
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Questions concerning academic content, papers, tutorials, workshops, scientific contributions:
Email: academic-mindtrek-chairs@listmail.tut.fi 
 
General questions concerning payments, administration, copyright forms, local arrangements, and the venue:
Email: academic-mindtrek-info@listmail.tut.fi 
 
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Submit papers here
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http://www.tut.fi/emmi/Submissions/2013mindtrek/
 
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Further Information
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http://www.academicmindtrek.org
 
Supported by
MindTrek Association, City of Tampere, Tampere University of Technology (TUT), Tampere University (UTA), Tampere University of Applied Sciences (TAMK), Ambient Media Association (AMEA)

Received on Monday, 13 May 2013 21:33:15 UTC