- From: Olli Pettay <olli@pettay.fi>
- Date: Thu, 22 Jan 2015 18:26:30 +0200
- To: Rick Byers <rbyers@chromium.org>
- CC: Anne van Kesteren <annevk@annevk.nl>, "www-dom@w3.org" <www-dom@w3.org>, "public-touchevents@w3.org" <public-touchevents@w3.org>, Jacob Rossi <Jacob.Rossi@microsoft.com>, Mustaq Ahmed <mustaq@chromium.org>
On 01/22/2015 06:21 PM, Olli Pettay wrote: > On 01/22/2015 05:55 PM, Rick Byers wrote: >> On Thu, Jan 22, 2015 at 7:34 AM, Olli Pettay <olli@pettay.fi <mailto:olli@pettay.fi>> wrote: >> >> On 01/22/2015 06:09 AM, Rick Byers wrote: >> >> On Tue, Jan 20, 2015 at 10:59 AM, Anne van Kesteren <annevk@annevk.nl <mailto:annevk@annevk.nl> <mailto:annevk@annevk.nl >> <mailto:annevk@annevk.nl>>> wrote: >> >> On Tue, Jan 20, 2015 at 4:31 PM, Rick Byers <rbyers@chromium.org <mailto:rbyers@chromium.org> <mailto:rbyers@chromium.org >> <mailto:rbyers@chromium.org>>> wrote: >> > Is my earlier proposal (a single "derivedFromTouchEvent" bool on Mouse >> > events) preferable in your opinion? Or does it just suffer from the exact >> > same problem? >> >> I think that might be better as it is more scoped. Since we don't >> really understand this space much from a theoretical perspective I >> would be hesitant to add generic APIs. >> >> >> Understood, thanks. Jacob, you are the strongest proponent for the 'firedFrom' model over the 'derivedFromTouchEvent' one. Any thoughts? >> >> Here's a 3rd option we haven't discussed in detail yet: >> >> What if input events all had a 'sourceDevice' attribute which returned an object with an attribute like 'firesTouchEvents'. >> >> >> In Gecko MouseEvents have the non-standard 'readonly attribute unsigned short mozInputSource;' >> and the value can be MOZ_SOURCE_UNKNOWN, MOZ_SOURCE_MOUSE, MOZ_SOURCE_PEN etc. >> >> enum InputEventSource { >> "", >> "touch", >> "mouse" >> "pen", >> "keyboard" // for 'enter' key event triggering 'click' >> }; >> readonly attribute InputEventSource inputSource; >> >> might work pretty well. >> >> >> Just exposing the type of source device is insufficient. Eg. in IE desktop the source device is touch, but since it didn't generate any touch events >> the logic shouldn't assume touch event handlers have run. > > We shouldn't use this thing for feature detection. If touch events aren't supported, they aren't. > But the source can still be touch. > For feature detection, ("TouchEvent" in window) should work. > > >> Conversely Firefox for Android fires touch events for a mouse, so even though the actual >> source device was a mouse, app logic should still expect the mouse events to be redundant with touch events. > Why, if also mouse events are fired? I mean, if we add inputSource also to TouchEvents/PointerEvents, then it is up to the application logic to decide what to do with the events. > > >> >> So we need some indication about the relationship between events types. But doing this via some InputDevice object seems like good step forward along >> a path we wanted to go down anyway. >> >> I wouldn't add derivedFromTouchEvent. That makes the APIs depend on each others too much, and given we probably want to expose >> different derivedFrom values too, it would easily become very ugly. >> >> >> >> -Olli >> >> I've argued that the >> problem here is NOT one of source device but of related events, but if the source device says explicitly what event types it fires and >> developers test >> that (rather than inferring it from some "device class") then that's just as good. >> >> In the pointer events working group we had other reasons to want an input device API (eg. 'navigator' is really a poor place for >> 'maxTouchPoints'). >> Perhaps this is as good as a reason as any to start exposing an input device properties object. I wouldn't argue here for hanging a bunch of >> extra >> stuff of it, but it's reasonable to think that over time we'll want an API surface like this. Most other platforms have such a facility (eg. >> MotionEvent.getDevice <http://developer.android.com/__reference/android/view/__InputEvent.html#getDevice() >> <http://developer.android.com/reference/android/view/InputEvent.html#getDevice()>>() on Android). >> >> As your document suggests it is unclear what to include. Which also >> suggests it does not fall out automatically from some underlying >> primitive. Rather, we do this in various places as localized hacks and >> there is probably not a generic framework that encompasses them well. >> >> >> Yes, I agree this is a good legitimate argument against this design. >> >> > That said, if this group is interested in trying to spec this out in detail, >> > I'm happy to help from the chromium side (explaining our implementation, >> > trying to tweak it to align with the model you all agree on, etc.). >> >> I've been trying to get the people defining UI Events to do this for a >> while now without much success. >> >> >> -- >> https://annevankesteren.nl/ >> >> >> >> >
Received on Thursday, 22 January 2015 16:27:00 UTC