- From: Arthur Stolyar <nekr.fabula@gmail.com>
- Date: Wed, 3 Sep 2014 02:26:02 +0300
- To: "Patrick H. Lauke" <redux@splintered.co.uk>
- Cc: "public-touchevents@w3.org" <public-touchevents@w3.org>
- Message-ID: <CAPAD5+BPNJJNBmAnDgJpGBSrFxgDEAdfL_37RHF7HXu-Aw61SQ@mail.gmail.com>
It would be good to have js property on DOM node or css property if it's better which can disable compatibility events, e.g. element.compatibilityMouseEvents = false; By the way, as I know touch-action with 'none' value disables delay on click events. Can we consider ability of touch-action to disable compatibility events? E.g. if developer uses any value other than auto, compatibility events are not sent to that region. I do not any case where developer need both touch and compatibility events. One possible case if third-party widgets, but for those widgets tocuh-action might be set back to auto to enable compatibility mouse events. 2014-09-03 1:26 GMT+03:00 Patrick H. Lauke <redux@splintered.co.uk>: > On 02/09/2014 19:21, Rick Byers wrote: > >> Ping, any thoughts? >> >> Adding public-touchevents as I suspect people there will have feedback >> on this idea. >> > > Very first impression: why derivedFromTouchEvent and not something more > generic, such as compatibilityEvent or similar, leaving the door open for > other types of "emulated" mouse events (as a result of, say, a kinect-style > control). > > P > > Rick >> >> >> On Wed, Aug 27, 2014 at 10:26 AM, Rick Byers <rbyers@chromium.org >> <mailto:rbyers@chromium.org>> wrote: >> >> Hi, >> Web developers have long struggled to reliably identify which mouse >> events are actually derived from touch events. Sites need to know >> this to avoid double handling (eg. on both a touchend and click >> event), and have often just ignored all mouse events on a browser >> that supports touch events - seriously breaking functionality on >> devices with both a mouse and touchscreen. >> >> We (blink team) have tried for over a year to address this problem >> through evangelism (eg. encouraging >> <http://www.html5rocks.com/en/mobile/touchandmouse/> calling >> <https://www.youtube.com/watch?v=DujfpXOKUp8> preventDefault on >> >> handled touch events to suppress the generated mouse events). The >> situation has improved, but it's still a major problem (eg. it's the >> reason we haven't yet been able to rationalize Chrome's support for >> TouchEvents >> <https://code.google.com/p/chromium/issues/detail?id=392584> across >> >> devices, and the reason the IE team says >> <http://lists.w3.org/Archives/Public/public-touchevents/ >> 2014Jul/0025.html> they >> >> implement touch events only on phones, not laptops). >> >> I recognize now that avoiding >> <https://code.google.com/p/chromium/issues/detail?id=115475#c13> >> adding a new simple API for this was a *big mistake*. There are >> >> legitimate reasons why the available workarounds are inadequate. For >> example, you may want to suppress/ignore mouse events without >> disabling browser behavior like focusing, activating links, etc. Or >> some listeners may want to ignore certain mouse events whose >> handling is redundant with that for touch events without affecting >> other listeners (perhaps in other components written by other >> developers). >> >> After considering a number of more general alternatives >> <https://docs.google.com/a/chromium.org/document/d/1- >> ZUtS3knhJP4RbWC74fUZbNp6cbytG6Wen7hewdCtdo/edit#>, >> I'd like to propose a very simple and targeted *addition to >> MouseEvent:* *a boolean 'derivedFromTouchEvent' property*. Note >> >> that this intentionally says the event represents input that was >> already reported via some other event, NOT that the event represents >> input from a touchscreen device (eg. browsers on Android send touch >> events for mouse and stylus, not just touch input). With this we >> could encourage sites to trivially transform this common broken >> pattern: >> >> if (‘ontouchstart’ in window) >> document.addEventListener(‘touchstart’, doStuff); >> else >> document.addEventListener(‘mousedown’, doStuff); >> >> >> Into this: >> >> document.addEventListener(‘touchstart’, doStuff); >> document.addEventListener(‘mousedown’, function(e) { >> if (!e.derivedFromTouchEvent) doStuff(e); >> }); >> >> >> This new API can be trivially polyfilled on browsers (like Safari) >> which never support mouse and touch input at the same time with just: >> >> if (!('derivedFromTouchEvent' in MouseEvent.prototype)) >> >> MouseEvent.prototype.derivedFromTouchEvent = ‘ontouchstart’ >> in window; >> >> >> See this document >> <https://docs.google.com/a/chromium.org/document/d/1- >> ZUtS3knhJP4RbWC74fUZbNp6cbytG6Wen7hewdCtdo/edit#> >> >> for more details and other alternative proposals. >> >> Thanks, >> Rick >> >> >> > > -- > Patrick H. Lauke > > www.splintered.co.uk | https://github.com/patrickhlauke > http://flickr.com/photos/redux/ | http://redux.deviantart.com > twitter: @patrick_h_lauke | skype: patrick_h_lauke > > -- @nekrtemplar <https://twitter.com/nekrtemplar>
Received on Tuesday, 2 September 2014 23:26:29 UTC