- From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- Date: Tue, 28 Jan 2014 22:01:49 +1100
- To: Philip Jägenstedt <philipj@opera.com>
- Cc: "public-texttracks@w3.org" <public-texttracks@w3.org>
On Tue, Jan 28, 2014 at 7:39 PM, Philip Jägenstedt <philipj@opera.com> wrote: > On Tue, Jan 28, 2014 at 3:16 PM, Silvia Pfeiffer > <silviapfeiffer1@gmail.com> wrote: >> On Mon, Jan 27, 2014 at 8:35 PM, Philip Jägenstedt <philipj@opera.com> wrote: > >>> I wrote about how I think we should solve this in >>> http://lists.w3.org/Archives/Public/public-texttracks/2013Nov/0012.html >> >> Sorry I missed that. :-( >> >>> To reiterate, I'd like to turn the scrolling into part of the overlap >>> avoidance, so that when a cue would overlap at its preferred position, >>> one of two things happen: >>> >>> 1. The cue (horizontal text at line -1) is moved up until a free space >>> is found and it is left there. (this is the current spec) >> >> This would be used for scroll=false. I like this, it meets with what I >> suggested above (in more complicated words). >> Since anonymous regions would have scroll=false, they get this >> behaviour, which meets with the existing overlap avoidance algorithm >> for snap-to-lines. So, the new thing would be that this also applies >> to percentage-positioned cues. > > Oh, I hadn't thought about percentage-positioned cues. There's a bug > with a ton of comments on that topic: > https://www.w3.org/Bugs/Public/show_bug.cgi?id=22029 I think the current algorithm is not deterministic enough, so we should clarify it or replace it with something simpler. We just introduce a z-index feature - which incidentally is what CEA708 does. >>> 2. The cue is moved down until a free space is found. Then, this cue >>> is moved (optionally animated, i.e. scrolling) up to its preferred >>> position. Any cue it then overlaps is moved up by an equal amount. Any >>> cues that overlap in turn are also moved up, and so on until >>> everything has been moved. >> >> Right, that's what happens when scroll=true right now already. > > Well, approximately, but it's completely separate from the other > overlap avoidance mode. My suggestion is to make it part of the > "Adjust the positions of boxes according to the appropriate steps from > the following list:" steps. Hmm... I was hoping this was all going to get integrated and simplified. >>> The overlap avoidance mode would ideally be a property of the cue, to >>> relieve regions of that responsibility. >> >> Hmm, interesting. Scrolling would happen within the region, but it >> would take into account all other cues currently rendered? > > I'm suggesting that moving other cues (possibly animated) be an > overlap avoidance mode, not dependent on regions at all. It would be a > per-cue thing, so that when a cue that has this mode is rendered, it > can move any other cue in order to get the position it wants. (You can > create interesting cases with cues being pushed back and forth, but I > don't expect this to be a problem since the algorithm handles the cues > in a deterministic order.) That's how I understood it. All I am saying is that the cue would move up within its region, not independently. > >>> Scrolling or not becomes a >>> matter for CSS, to animate the relevant property on the cues or not. >> >> That's already how it's specified. >> >> I think this can work... > > Encouraging... :-) Silvia.
Received on Tuesday, 28 January 2014 11:02:38 UTC