- From: Victor Carbune <victor.carbune@gmail.com>
- Date: Tue, 26 Nov 2013 10:04:48 +0100
- To: Loretta Guarino Reid <lorettaguarino@google.com>
- Cc: Silvia Pfeiffer <silviapfeiffer1@gmail.com>, Philip Jägenstedt <philipj@opera.com>, "public-texttracks@w3.org" <public-texttracks@w3.org>
- Message-ID: <CA+nQPrnvgjU7cejH-U4nqmQ0ujC+A7sG7hpRceFEXzGJ4HvgKw@mail.gmail.com>
On Tue, Nov 26, 2013 at 7:55 AM, Loretta Guarino Reid < lorettaguarino@google.com> wrote: > > > > On Mon, Nov 25, 2013 at 10:26 PM, Silvia Pfeiffer < > silviapfeiffer1@gmail.com> wrote: > >> On Fri, Nov 22, 2013 at 2:16 PM, Victor Carbune >> <victor.carbune@gmail.com> wrote: >> > On Fri, Nov 22, 2013 at 3:54 AM, Silvia Pfeiffer >> > <silviapfeiffer1@gmail.com> wrote: >> >> On Thu, Nov 21, 2013 at 3:52 PM, Victor Carbune >> >> <victor.carbune@gmail.com> wrote: >> >>> On Thu, Nov 21, 2013 at 11:54 PM, Philip Jägenstedt < >> philipj@opera.com> wrote: >> >>>> So, I have been to FOMS, and there was a lot of talk about WebVTT. >> >>>> >> >>>> One of the things we discussed was how to integrate WebVTT Regions >> >>>> more deeply into the spec, to not make it look like something bolted >> >>>> on to the side. The different layout algorithms for the regions and >> >>>> non-regions cases is a key component here. >> >>> >> >>> I'm writing down the layout algorithms that we have in the spec now: >> >>> 1) Position cues using integer line positions >> >>> 2) Position cues using percentage line and position values >> >>> 3) Position regions using viewport anchor and region anchor >> >>> >> >>> The proposal that we discussed about within FOMS was to leave 1) >> integer >> >>> line-positioning as it is (in order to keep the simplicity we all love >> >>> about WebVTT) and merge 2) and 3) together, through the use of >> >>> regions. >> >>> >> >>> The merge argument is that we can entirely achieve the behavior of 2) >> >>> by carefully crafting on the fly anonymous regions wrapping the text, >> >>> with their viewportanchor and regionanchor computed such that the >> >>> same behavior is honored. >> >>> >> >>>> I would like to see if we can make regions do nothing other than >> >>>> constrain the space available to layout algorithm, so that rendering >> >>>> in a region is equivalent to rendering in a smaller video element, >> >>>> with the only exception that the vh/vw units would still be relative >> >>>> to the entire video. >> >>>> >> >>>> As a consequence, scrolling would become possible for any cue, in a >> >>>> region or not. I haven't actually read the current spec, but I >> imagine >> >>>> the following. First position the cue in its preferred location. If >> it >> >>>> overlaps any other cue, it move it down until it does not overlap. >> >>>> Then it would be moved up, pushing along with it as many cues as are >> >>>> necessary to not cause (new) overlap. This "push" may be animated or >> >>>> not, subject to author stylesheet and user preference. >> >>> >> >>> I think this can be achieved fairly straightforward, as long as we >> >>> have merged 2) and 3) as above, and we can consider the case for 1) as >> >>> the simple free line-scan algorithm that we have either within a >> >>> region (if the region setting is on the cue), either within the >> >>> viewport. >> >>> >> >>> If the cue has both line and position percentage values *and* region >> >>> identifier, then we have two decide between creating an anonymous >> >>> region wrapping the cue, or appending it to the existing named region, >> >>> without honoring the percentage positions within the region. >> >>> >> >>> It obviously won't make sense to have percentage positioned cues >> within a >> >>> percentage positioned region :) >> >> >> >> Actually, we have that right now. It just means that the position (the >> >> one that is not in line-dimension) calculation is relative to the >> >> region boundaries rather than the viewport boundaries. >> > >> > I does make sense to me from the left/right boundaries of the region >> > (x-percentage). I don't think it's useful for top/bottom within a >> > region (y-percentage). >> >> Right. I agree. >> >> >> >>>> The missing bit is how to switch between the two kinds of overlap >> >>>> avoidance we end up with. Here I would suggest making this a >> cue-level >> >>>> setting, and as a possible optimization have global and region-level >> >>>> default for cues with no such setting. >> >>>> >> >>>> Is this something people are interested in exploring? >> >>> >> >>> Regions were designed to be able to control the position of a fixed >> >>> point of a cue group on the video (while honoring font related changes >> >>> and wrapping). Having an algorithm for moving regions themselves to >> >>> avoid overlap would defeat their purpose and make them quite useless. >> >>> >> >>> Hence, if we agree to merge 2) and 3) we would only remain with the >> >>> line-scan algorithm for avoiding overlap within a region *or* within >> >>> the viewport, depending on whether the cue has the region setting or >> not. >> >> >> >> If we follow through with the separation between line-positioned >> >> (snap-to-lines) and line-percentage-positioned (non-snap-to-lines) >> >> cues, I think that we would only have overlap avoidance for >> >> line-positioned cues and they would be outside of regions, wouldn't >> >> we? >> > >> > It can be exactly the same algorithm and we could support integer-line >> > positioning within a region. I'll be as explicit as possible - suppose >> > you have the following: >> > >> > Region: id=test lines=3 >> > >> > 00:00:00.000 --> 00:00:20.000 region:test line:1 >> > First >> > >> > 00:00:00.000 --> 00:00:20.000 region:test line:3 >> > Second >> > >> > This would mean that the "test" region will end up with the middle >> > line empty and the same algorithm can be applied for positioning as it >> > currently happens for cues displayed directly on the viewport. The >> > only difference for regions is that when the region ends up with cues >> > below its maximum size (in this case, if there would be a cue with >> > line:4, for example), the region could animate and scroll such that >> > the last line becomes visible, while the first one is hidden. >> >> Are you suggesting we allow cues in regions to have "line" cue >> settings, but only if they are snap-to-line "line" cue settings and >> not percentage-line-cue-settings? That would be possible... but >> wouldn't it defeat the automatic line positioning that the region >> provides already? >> > > Since region height is always specified in lines, allowing cues to have > line numbers makes a lot of sense for a non-scrolling region. I'm not sure > what the behavior would be for a scrolling region, however. > > Since the region can already be positioned exactly, I'm not sure what the > use case would be for percentage positioning within a region. > This is what I had in mind. Having a scrolling region implies having a fixed number of lines, so if a cue has line:4 in a region with height:3, it could simply trigger the scrolling effect of a region. > >> >> >> >>> If people **really** care so much about overlapping avoidance for >> >>> non-snap-to-lines case, we could come up with something that only >> >>> re-positions these anonymous regions, created on the fly. >> >> >> >> At FOMS we discussed to leave the overlap-avoidance to line-positioned >> >> (snap-to-lines) cues only. >> > >> > I'm still strongly in favor of this. >> >> Cool, me too. >> Silvia. >> >> >
Received on Tuesday, 26 November 2013 09:05:36 UTC