- From: Silvia Pfeiffer <silviapfeiffer1@gmail.com>
- Date: Tue, 26 Nov 2013 17:26:39 +1100
- To: Victor Carbune <victor.carbune@gmail.com>
- Cc: Philip Jägenstedt <philipj@opera.com>, "public-texttracks@w3.org" <public-texttracks@w3.org>
On Fri, Nov 22, 2013 at 2:16 PM, Victor Carbune <victor.carbune@gmail.com> wrote: > On Fri, Nov 22, 2013 at 3:54 AM, Silvia Pfeiffer > <silviapfeiffer1@gmail.com> wrote: >> On Thu, Nov 21, 2013 at 3:52 PM, Victor Carbune >> <victor.carbune@gmail.com> wrote: >>> On Thu, Nov 21, 2013 at 11:54 PM, Philip Jägenstedt <philipj@opera.com> wrote: >>>> So, I have been to FOMS, and there was a lot of talk about WebVTT. >>>> >>>> One of the things we discussed was how to integrate WebVTT Regions >>>> more deeply into the spec, to not make it look like something bolted >>>> on to the side. The different layout algorithms for the regions and >>>> non-regions cases is a key component here. >>> >>> I'm writing down the layout algorithms that we have in the spec now: >>> 1) Position cues using integer line positions >>> 2) Position cues using percentage line and position values >>> 3) Position regions using viewport anchor and region anchor >>> >>> The proposal that we discussed about within FOMS was to leave 1) integer >>> line-positioning as it is (in order to keep the simplicity we all love >>> about WebVTT) and merge 2) and 3) together, through the use of >>> regions. >>> >>> The merge argument is that we can entirely achieve the behavior of 2) >>> by carefully crafting on the fly anonymous regions wrapping the text, >>> with their viewportanchor and regionanchor computed such that the >>> same behavior is honored. >>> >>>> I would like to see if we can make regions do nothing other than >>>> constrain the space available to layout algorithm, so that rendering >>>> in a region is equivalent to rendering in a smaller video element, >>>> with the only exception that the vh/vw units would still be relative >>>> to the entire video. >>>> >>>> As a consequence, scrolling would become possible for any cue, in a >>>> region or not. I haven't actually read the current spec, but I imagine >>>> the following. First position the cue in its preferred location. If it >>>> overlaps any other cue, it move it down until it does not overlap. >>>> Then it would be moved up, pushing along with it as many cues as are >>>> necessary to not cause (new) overlap. This "push" may be animated or >>>> not, subject to author stylesheet and user preference. >>> >>> I think this can be achieved fairly straightforward, as long as we >>> have merged 2) and 3) as above, and we can consider the case for 1) as >>> the simple free line-scan algorithm that we have either within a >>> region (if the region setting is on the cue), either within the >>> viewport. >>> >>> If the cue has both line and position percentage values *and* region >>> identifier, then we have two decide between creating an anonymous >>> region wrapping the cue, or appending it to the existing named region, >>> without honoring the percentage positions within the region. >>> >>> It obviously won't make sense to have percentage positioned cues within a >>> percentage positioned region :) >> >> Actually, we have that right now. It just means that the position (the >> one that is not in line-dimension) calculation is relative to the >> region boundaries rather than the viewport boundaries. > > I does make sense to me from the left/right boundaries of the region > (x-percentage). I don't think it's useful for top/bottom within a > region (y-percentage). Right. I agree. >>>> The missing bit is how to switch between the two kinds of overlap >>>> avoidance we end up with. Here I would suggest making this a cue-level >>>> setting, and as a possible optimization have global and region-level >>>> default for cues with no such setting. >>>> >>>> Is this something people are interested in exploring? >>> >>> Regions were designed to be able to control the position of a fixed >>> point of a cue group on the video (while honoring font related changes >>> and wrapping). Having an algorithm for moving regions themselves to >>> avoid overlap would defeat their purpose and make them quite useless. >>> >>> Hence, if we agree to merge 2) and 3) we would only remain with the >>> line-scan algorithm for avoiding overlap within a region *or* within >>> the viewport, depending on whether the cue has the region setting or not. >> >> If we follow through with the separation between line-positioned >> (snap-to-lines) and line-percentage-positioned (non-snap-to-lines) >> cues, I think that we would only have overlap avoidance for >> line-positioned cues and they would be outside of regions, wouldn't >> we? > > It can be exactly the same algorithm and we could support integer-line > positioning within a region. I'll be as explicit as possible - suppose > you have the following: > > Region: id=test lines=3 > > 00:00:00.000 --> 00:00:20.000 region:test line:1 > First > > 00:00:00.000 --> 00:00:20.000 region:test line:3 > Second > > This would mean that the "test" region will end up with the middle > line empty and the same algorithm can be applied for positioning as it > currently happens for cues displayed directly on the viewport. The > only difference for regions is that when the region ends up with cues > below its maximum size (in this case, if there would be a cue with > line:4, for example), the region could animate and scroll such that > the last line becomes visible, while the first one is hidden. Are you suggesting we allow cues in regions to have "line" cue settings, but only if they are snap-to-line "line" cue settings and not percentage-line-cue-settings? That would be possible... but wouldn't it defeat the automatic line positioning that the region provides already? >>> If people **really** care so much about overlapping avoidance for >>> non-snap-to-lines case, we could come up with something that only >>> re-positions these anonymous regions, created on the fly. >> >> At FOMS we discussed to leave the overlap-avoidance to line-positioned >> (snap-to-lines) cues only. > > I'm still strongly in favor of this. Cool, me too. Silvia.
Received on Tuesday, 26 November 2013 06:27:26 UTC