- From: <bugzilla@jessica.w3.org>
- Date: Mon, 29 Oct 2012 23:39:53 +0000
- To: public-texttracks@w3.org
- Message-ID: <bug-19744-5018-04hOhgGwYn@http.www.w3.org/Bugs/Public/>
https://www.w3.org/Bugs/Public/show_bug.cgi?id=19744 Silvia Pfeiffer <silviapfeiffer1@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |REOPENED Resolution|WONTFIX |--- --- Comment #2 from Silvia Pfeiffer <silviapfeiffer1@gmail.com> --- Is this because you expect edgemargin to be of different size between different players? Edgemargin was introduced to avoid painting outside the visible area. So, if we position a cue explicitly and it lands outside the visible area, are you saying that's ok for explicitly positioned cues? In my mind edgemargin reduces the viewport size to the visible area and anything that is explicitly positioned just gets squished a little, but still essentially sits in the right relative place, which is the important part. Cutting text off because it's outside the visible area is a worse solution in my opinion. -- You are receiving this mail because: You are on the CC list for the bug.
Received on Monday, 29 October 2012 23:39:55 UTC