- From: Victor Carbune <victor.carbune@gmail.com>
- Date: Fri, 27 Apr 2012 17:12:04 +0300
- To: Glenn Maynard <glenn@zewt.org>
- Cc: Ian Hickson <ian@hixie.ch>, Silvia Pfeiffer <silviapfeiffer1@gmail.com>, public-texttracks@w3.org
On Fri, Apr 27, 2012 at 4:27 PM, Glenn Maynard <glenn@zewt.org> wrote: >> Depending on the granularity of the playback mechanism a cue might be >> treated once as missed cue and have events dispatched and other time >> be skipped (because the mechanism steps within the cue timing). Making >> it a zero-length cue makes sure it's always a missed cue. > > > What case do you see where cues might be skipped entirely? Preventing that > is what "missed cues" is for. Note that reversed cues (where start > end) > are always missed cues, because they can never pass the condition in step 1 > (start >= now && now <= end). Indeed, you are correct about this and reverse cues are always missed cues. Victor
Received on Friday, 27 April 2012 14:12:57 UTC