Re: Cues with 'start time' >= 'end time'

On Fri, Apr 27, 2012 at 4:27 PM, Glenn Maynard <glenn@zewt.org> wrote:
>> Depending on the granularity of the playback mechanism a cue might be
>> treated once as missed cue and have events dispatched and other time
>> be skipped (because the mechanism steps within the cue timing). Making
>> it a zero-length cue makes sure it's always a missed cue.
>
>
> What case do you see where cues might be skipped entirely?  Preventing that
> is what "missed cues" is for. Note that reversed cues (where start > end)
> are always missed cues, because they can never pass the condition in step 1
> (start >= now && now <= end).
Indeed, you are correct about this and reverse cues are always missed cues.

Victor

Received on Friday, 27 April 2012 14:12:57 UTC