- From: Bumblefudge <bumblefudge@learningproof.xyz>
- Date: Mon, 4 Nov 2024 16:41:07 +0100
- To: a <a@trwnh.com>
- Cc: Social Web Incubator Community Group <public-swicg@w3.org>, dzagidulin@gmail.com
- Message-ID: <CAP8tQw2Brzr9vcqf=XQ6FB1Rh+hiogmLarctgCSbvE9PJ46CRQ@mail.gmail.com>
First off: love it. Can't get enough. Want to be at every meeting. Secondly: This sounds like a good Template for a whole category/shape of FEPs and CG Reports! S/C/A (Server/client/actor) Analysis could be the new SWOT or ACID 😎 Thirdly: Maybe we do a separate Special Topic Call, followed by some kind of informative or process doc? The precedent here might be the [Social Web Protocols][^1] doc, in that it builds on the taxonomy such that _any_ of the SW Protocols could use this SCA template... Thanks, __bf [^1]: https://www.w3.org/TR/social-web-protocols/ On Sat, Nov 2, 2024 at 11:33 AM a <a@trwnh.com> wrote: > Hello all, > > I know that the CG meeting next week is likely to have its time filled > with discussions of potential charters, but I'd like to bring up a > potential CG meeting agenda item: > > PROPOSAL: The SocialCG should convene a task force to document protocols > built on top of ActivityPub, including how to negotiate protocols > client-to-client or actor-to-actor. > > The roles and responsibilities of this task force would include, to start > with: > > 1. Defining a mechanism to signal which protocols are supported, or in > other words, which total set of behaviors will be carried out when an > activity is received at an outbox or delivered to an inbox. Behaviors can > be broken down into the following categories: > > 1.1. Server behaviors. Which actions can be carried out automatically by a > server? How can an actor detect that a server will understand and carry out > side effects? Example: When an `Announce` is received in an inbox, a server > might automatically add it to the `shares` collection... or it might not. > > 1.2. Client behaviors. Which actions are intended for clients to > understand and do something with them? How can an actor negotiate a session > between two clients? Example: Alice is using an E2EE messenger (or chess > application), and wants to establish an E2EE conversation (or chess game) > specifically with a client attached to Bob's actor or profile. > > 1.3. Actor behaviors. Which actions can the actor take or respond with, in > response to a given activity? How can an actor be expected to act? Example: > When Alice receives an activity referencing an object that has set > `inReplyTo` or `context` or etc. referencing an object belonging to Alice, > then Alice might want to Add that object to an appropriate collection. This > behavior might also occur at the client level, if the client is configured > to automatically manage those collections. This behavior might also occur > at the server level, if the server is configured to automatically manage > those collections. > > 2. Documenting one or more common profiles for a total set of behaviors as > described above. > > 2.1. Option: A protocol for the management and replication of resources > across servers. Define behaviors for Create/Update/Delete/Add/Remove at the > server level, client level, and actor level. Define where and how resources > are stored, how long resources are stored or cached, etc. > > 2.2 Option: A protocol for publishing "posts" to a "profile". Define what > is a "post", what is a "profile", etc. (Some overlap with the Forum TF > here, especially once you get to the level of defining "conversation" and > "forum".) > > 2.3. Option: A protocol for publishing "activities" to an "activity > stream". Define generic processing and shape that an activity must fit. > Define how to identify these activities as simple notifications, in cases > where side effects might not be needed or desired. > > 3. Generating one or more reports for the above items. > > I would love to know what other people think about this agenda item or > general issue, and I welcome discussion of this issue both on the mailing > list and in other venues. >
Received on Monday, 4 November 2024 15:41:32 UTC