- From: Tavmjong Bah <tavmjong@free.fr>
- Date: Thu, 03 Nov 2011 15:36:46 +0100
- To: Chris Lilley <chris@w3.org>
- Cc: SVG WG <public-svg-wg@w3.org>
On Sat, 2011-10-29 at 02:14 +0200, Chris Lilley wrote: > Hello SVG, > > The live path effect plus the original path (inkscape:original-d) are small compared to the eventual path which results. > Hi, I was a bit disappointed to see in the minutes that Skeleton Paths have been thrown into a separate module with mesh transforms. Creating a pattern-along-a-path is much simpler than any kind of mesh transform could be, both for an SVG renderer and for someone creating content. I am afraid that mesh transforms are unlikely to be implemented leaving LPE's in the cold (especially with the talk of CSS Shaders). The main advantage of handling LPE's in the browser is the ability to animate them. I am told that Inkscape's implementation of pattern-along-a-path is very quick. The path data is converted to an "sbasis" notation, manipulated, and then converted back to SVG paths. (This is much faster than doing direct manipulations on Bezier curves.) Yes, one could create LPE's using JavaScript but that adds a high entrance threshold for content creators. Tav
Received on Thursday, 3 November 2011 14:37:31 UTC