- From: Erik Dahlstrom <ed@opera.com>
- Date: Wed, 02 Feb 2011 15:37:27 +0100
- To: public-svg-wg@w3.org
Hello masked avengers ;) I'm wondering why SVG 1.1 overrides the color-interpolation property for mask elements, as reported here[2]. More specifically, the bit of the spec this concerns is [1]: A linear luminance value is computed from the color channel values. This can be done, for example, by first converting the original image color values (potentially in the sRGB color space) to the linear RGB color space (see Rendering properties). Then, using non-premultiplied linear RGB color values, apply the luminance-to-alpha coefficients (as defined in the ‘feColorMatrix’ filter primitive)... I don't fully understand why masks need this kind of special treatment, if one wants a linearRGB colorspace why not just use color-interpolation="linearRGB" explicitly? The color-interpolation property has an initial value of 'sRGB', and it applies to container elements (including <mask>). To me this looks like a contradiction in the spec. For performance reasons I would like to propose that the default behaviour is changed so that it respects the 'color-interpolation' property, while maintaining the existing behaviour via "color-interpolation=linearRGB". If anyone has the history of this that would be interesting to hear. I have already been through the thread here[3], but there were no mentions of the above. Cheers /Erik [1] http://www.w3.org/TR/SVG/masking.html#MaskElement [2] https://bugzilla.mozilla.org/show_bug.cgi?id=630657 [3] http://lists.w3.org/Archives/Public/www-svg/2009Feb/0016.html -- Erik Dahlstrom, Core Technology Developer, Opera Software Co-Chair, W3C SVG Working Group Personal blog: http://my.opera.com/macdev_ed
Received on Wednesday, 2 February 2011 14:38:06 UTC