- From: SVG Working Group Issue Tracker <sysbot+tracker@w3.org>
- Date: Mon, 29 Jun 2009 12:45:33 +0000 (GMT)
- To: public-svg-wg@w3.org
ISSUE-2285 (z_primitiveunits): Resolving @primitiveUnits and z attribute discrepancies [SVG Filters 1.2] http://www.w3.org/Graphics/SVG/WG/track/issues/2285 Raised by: Erik Dahlström On product: SVG Filters 1.2 The feSpotLight@z and fePointLight@z attributes[1], claim to be depending on @primitiveUnits. As per the units section[2] that means that if primitiveUnits=objectBoundingBox the values are computed as percentages of sqrt((boxwidth)**2 + (boxheight)**2))/sqrt(2). The question is: is this intuitive and does it give useful behaviour considering Z is an axis for which no coordinatesystem has been defined? Also feSpotLight@pointAtZ doesn't seem to depend on @primitiveUnits unlike @pointAtX and @pointAtY. Should @pointsAtZ be treated like @z wrt @primitiveUnits, or should @z not depend on @primitiveUnits at all? [1] http://www.w3.org/TR/SVG11/filters.html#feSpotLight [2] http://www.w3.org/TR/SVG11/coords.html#Units
Received on Monday, 29 June 2009 12:45:43 UTC