- From: Mark Foltz via GitHub <sysbot+gh@w3.org>
- Date: Fri, 06 Nov 2015 17:54:28 +0000
- To: public-secondscreen@w3.org
I believe the use case is to distinguish intentional disconnection from accidental disconnection. In the former case you would exit the game and ask for new players. In the latter case you would pause the game, prompt the user to reconnect their controlling device to the display, and resume play when they had done so (or eventually time out). -- GitHub Notif of comment by mfoltzgoogle See https://github.com/w3c/presentation-api/issues/217#issuecomment-154485058
Received on Friday, 6 November 2015 17:54:31 UTC