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[Bug 24652] Deal with associated global / Realm

From: <bugzilla@jessica.w3.org>
Date: Fri, 31 Oct 2014 18:31:12 +0000
To: public-script-coord@w3.org
Message-ID: <bug-24652-3890-5kCoD7mEBm@http.www.w3.org/Bugs/Public/>

--- Comment #4 from Boris Zbarsky <bzbarsky@mit.edu> ---
Dimitri, Realm in this case is just a way to talk about the right global
environment.  You have to define what global environment a given object is
created in.  It's totally observable via instanceof Object (and in general in
terms of which global's standard prototypes are used for the object being

The way ES handles this for objects it creates is by having a concept of
"current Realm" and defining that unless specified otherwise any time an object
is created it uses the standard prototypes of the global of the current Realm.

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